Wow, again one of your nice examples on how to use Blender's features. Thanks, James
Wow, again one of your nice examples on how to use Blender's features. Thanks, James
Guy -
I love these tools
You're welcome, Guy
It was fun to do.
Displacement mapping is such a powerful technique, I hope to somehow "inspire" (through how cool it looks, not necessarily by what I've done with it here) others to use it in their works...
Peace
James
I can't get it to work, James. Here's how I tried it:
- add a plane
- add a default new material
- add a texture - view/image - used one of your seamless tiles from your other recent post
- add another texture - kept clouds as default - untick color - tick displacement, with value .05
- set bump to best quality
- render - get a flat plane...
What am I missing ?
Guy -
I love these tools
Hello Guy,
For the displacement to have anything to "work with", the plane has to be subdivided and subdivided. (displacement merely moves vertices based on the displacement map, so if your image only has 4 vertices, nothing can really happen)
I'd use at least two levels of subdivision, with each maxed at 10.
Let me know how it goes...
James
Hello Guy,
Try this FILE as the Displacement image applied the same as you did with the Normal image. (ie. if you put the Normal image as 2 x 2 repeats, then same for the Displacement image so it lines up)
Take care
James
Last edited by ODdOnLifeItself; 06 November 2011 at 06:57 PM.
Bookmarks