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  1. #1
    Join Date
    Sep 2008
    Location
    Antwerp, Belgium
    Posts
    410

    Default Re: Blender - Mapping Textures w/o them being FLAT

    Wow, again one of your nice examples on how to use Blender's features. Thanks, James
    Guy -

    I love these tools

  2. #2

    Default Re: Blender - Mapping Textures w/o them being FLAT

    You're welcome, Guy

    It was fun to do.

    Displacement mapping is such a powerful technique, I hope to somehow "inspire" (through how cool it looks, not necessarily by what I've done with it here) others to use it in their works...

    Peace

    James

  3. #3
    Join Date
    Sep 2008
    Location
    Antwerp, Belgium
    Posts
    410

    Default Re: Blender - Mapping Textures w/o them being FLAT

    I can't get it to work, James. Here's how I tried it:
    - add a plane
    - add a default new material
    - add a texture - view/image - used one of your seamless tiles from your other recent post
    - add another texture - kept clouds as default - untick color - tick displacement, with value .05
    - set bump to best quality
    - render - get a flat plane...

    What am I missing ?
    Guy -

    I love these tools

  4. #4

    Default Re: Blender - Mapping Textures w/o them being FLAT

    Hello Guy,

    For the displacement to have anything to "work with", the plane has to be subdivided and subdivided. (displacement merely moves vertices based on the displacement map, so if your image only has 4 vertices, nothing can really happen)

    I'd use at least two levels of subdivision, with each maxed at 10.

    Let me know how it goes...

    James

  5. #5
    Join Date
    Sep 2008
    Location
    Antwerp, Belgium
    Posts
    410

    Default Re: Blender - Mapping Textures w/o them being FLAT

    Of course, James. That's what I forgot. Works perfectly. On the left without, on the right with displacement.

    Click image for larger version. 

Name:	displacement.jpg 
Views:	230 
Size:	57.6 KB 
ID:	85070
    Guy -

    I love these tools

  6. #6

    Default Re: Blender - Mapping Textures w/o them being FLAT

    Hello Guy,

    Try this FILE as the Displacement image applied the same as you did with the Normal image. (ie. if you put the Normal image as 2 x 2 repeats, then same for the Displacement image so it lines up)

    Click image for larger version. 

Name:	MatchingDispExample.jpg 
Views:	230 
Size:	99.4 KB 
ID:	85071

    Take care

    James
    Last edited by ODdOnLifeItself; 06 November 2011 at 06:57 PM.

  7. #7
    Join Date
    Sep 2008
    Location
    Antwerp, Belgium
    Posts
    410

    Default Re: Blender - Mapping Textures w/o them being FLAT

    Wow, what a difference !

    If I understand your way of working, you take a grayscale copy of the original to emphasize the displacement.

    Thanks for letting me find out !

    Click image for larger version. 

Name:	displacement2.jpg 
Views:	200 
Size:	67.3 KB 
ID:	85072

    This really looks like a ceramic tile ...
    Guy -

    I love these tools

 

 

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