Here's the modelled part of my final project for Max 1 class. Comments and suggestions would be welcomed. Still need materials, textures, lighting, and rendering.
Danny Huff
[This message was edited by Danny Huff on December 11, 2002 at 14:14.]
Here's the modelled part of my final project for Max 1 class. Comments and suggestions would be welcomed. Still need materials, textures, lighting, and rendering.
Danny Huff
[This message was edited by Danny Huff on December 11, 2002 at 14:14.]
Dan Huff
http://home.neo.rr.com/nikko/
The body seems a bit heavy. The mantis' I've seen have much longer and thinner bodies.
Why, I’m afraid I can’t explain myself, sir, because I’m not myself, you know...
- Lewis Carroll
good model!
Dale,
as far as I know there are more than 1000 different subcategories of these nice animals on this planet, so who can tell which one we are currently looking at?
;-}
jens
jens g.r. benthien
designer
http://www.sacalobra.de
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If you don't know how to dream you'll never be a designer.
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We can't solve problems by using the same kind of thinking we used when we created them.
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Hey Danny, this is fine looking... StudioMax eh... right on... [thumbs up] [img]/infopop/emoticons/icon_biggrin.gif[/img]
Verrry Nice, Danny!
Now, how's about posing it for the camera?
(Grin and duck)
My Best,
Gare
Gary David Bouton
Gary@GaryDavidBouton.com
Free education! The Writings Web site
and the updated GaryWorld Gallery is pretty okay, too.
Well, he's mostly textured, STILL not "posed" [img]/infopop/emoticons/icon_rolleyes.gif[/img] for the camera yet. More texture tweaking, lighting and rendering to be done. Any suggestions, criticisms would be appreciated!
Danny Huff
Dan Huff
http://home.neo.rr.com/nikko/
Danny--
Love the texture!
When you get around to posing him (errr, IT), I learned this a while ago and although it seems like "common sense", as Samuel Clemens wrote, "Common Sense is neither."
We are stereoscopic beings, and therefore, most of the time, cannot help but look at stuff in 3 point perspective, as this diagram shows. As a rule (which I break sometimes, yeah, yeah) I strive for a camera angle that is:
1) as dimensional as possible, that
2.)doesn't make the image look fake.
I would think that another insect's point of view would provide you with 3D perspective. That, or a human looking dowwn at it. That or, putting a bell glass jar around it, and pretending it's at eye level being looked at by a sadistic kid.
My Best,
Gare
Gary David Bouton
Gary@GaryDavidBouton.com
Free education! The Writings Web site
and the updated GaryWorld Gallery is pretty okay, too.
Thanks one and all for the compliments. Good advice, Gare! I'll do my best with it. I still haven't decided how I'm going to present it, backgrounds, lighting, and the like, but I want to show off as much of the insect as possible, especially the tail section, front legs, and head. Kinda hard to do with one pic.
Here's a close-up of a little detail.
Danny Huff
Dan Huff
http://home.neo.rr.com/nikko/
Nice work Danny [img]/infopop/emoticons/icon_biggrin.gif[/img]
I think Garys idea of a glass jar is very cool [img]/infopop/emoticons/icon_smile.gif[/img] .For your color maps etc find as much reference material as you can on Mantis.
I find with organic models the thing that usually makes or breaks your realism is your diffusion map.
Stu.
I really wish I had some 3d app.'s at my disposal!! It must be a lot of fun..... and hard work, but fun nonetheless! Nice job
agreed, Ohio weather sux right now!
Steve Newport
-My Gallery-
-Featured Artist 2002-
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