No, I wish it was that simple. But z merge merges things too evenly. This was basically done by cutting up the loop in non-crossing segments. After applying the 3D effect, the vector objects are converted to image objects, duplicated and the uppermost duplicates were erased at the appropriate places. Erasing also takes care of the bevels on the ends of the segments. Just have to make sure the segments have enough overlaps so they blend into each other smoothly.
Call me pretzel brain, Sally. I had the knot but couldn't decide on how to present it. Great idea from you! Thanks.
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