Not that I am aware of. Poser has a material room where you can build shader trees and apply image maps. UV mappping still has to done externally, If you want to modify a pre-existing texture look into posers runtime directory, find the textures folder, look for the texture map you want to edit. Take the map into your graphics program of choice and have at it. Save it with a new name. Use the materials room to apply the map to the model, save the new version of the model into the figures library. This is a rather simplified explanation, I"m sure you can dig in and figure it out.Has poser got its own UV mapper now.
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