Those are really cool, am anxious to dig into the file you posted and see how it was done!
Those are really cool, am anxious to dig into the file you posted and see how it was done!
Not very practical but fun nonetheless.
Anas
Nice spheres, Anas, I like the different styles. Here's one I made earlier.
It is made with exactly the same methods as you are using.
Mike
Beautiful Mike, my hands are up.
I assume you did this in 'Rotate'? Is this image straight out of X3D or completed on X1?
Here is are some trees with juicy fruit:
Anas
"exactly the same methods"
That means not 'Rotate'.
Time to sleep me thinks!!!
Anas
Hi, Anas, my apologies, I used Swing animation for the armillary sphere, I assumed that's what you used on your globes, especially the post before mine.
The image is straight out of X3D, just cropped in XaraXtreme. There are sizing pixels for each of the rings, etc, so animations move these around too, and generate clutter. The clutter can restrict the range of views, since you need to arrange matters so all the clutter is off image.
I love the trees, they look worth experimenting further with them.
Mike
Last edited by simsmj; 28 July 2006 at 06:14 AM.
Hi Mike,
The apologies are mine. You are correct, I did use 'swing' as you did.
It's a shame one has to use sizing pixels on 'swing'. I haven't attempted it yet but it is hard enough on 'ripple'. Must be a nightmare on 'swing' to get the desired view.
Who coined the phase 'sizing pixels©', you or Xara?
This next tree is called 'Seasons'. It didn't turn out as I fully expected but you can understand the simple concept.
Anas
I may possibly have coined the term, I don't really remember, but I definitely didn't invent the method, I have a vague recollection that it was Egg, or Gary Priester that first used it.
The method means that every object imported from XaraXtreme to X3D has the same size bounding box, so X3D doesn't scale the different objects up or down to match its current workspace, and that means objects maintain the correct size and position relative all the other objects in the image.
The downside is that these pixels are part of the object, so share its extrusions etc, and move with it. For an image that doesn't involve selective animations like Swing or Rotate, all the pixels will stay outside of the desired part of the image, and the exported image just needs cropped off. But some of my more ambitious images are fairly restricted in viewpoints, because some clutter can move in front of the main image, making it much harder to crop cleanly.
Mike
Well, I think I might be getting the hang of things just slightly, but I am no where near you guys. I found that if the spere is turned 90° so that you see the top and then when I selected each individual ring and typed a random degree in the degree box, I could then adjust the angle by using the up or down arrow key, judging by eye with the animation at the second notch but turned off; but since you guys are the experts I already know that you already know this. This hint is for the none experts like myself. Now I just have to try to figure out what you and Mike are talking about in the last posting...sizing pixels....???.....this doesn't have anything to do with neutering fairies I hope......frank
ps sorry about the big grin icon but I type it in by hand and it's the only one I know....to bad they don't have a smily for exasperation and/or fustration..there's one I could use
.............frank
Looking good frank,
Keep experimenting. I find X3D is perfect for people like me who dislike reading manuals or tutorials.
[BTW It's pixels, not pixies, I love your sense of humour]
Anas
Bookmarks