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  1. #11

    Default Re: Any tips for making cogs?

    Still being discouraged, I tried something else.

    I thought I would add that spinning animation to a "period" (".").

    And even it seems to wobble. It isn't as much as the cogs, but it does still do it.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by BroncoFanCam; 28 May 2006 at 11:50 PM.

  2. #12
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
    Posts
    19,208

    Default Re: Any tips for making cogs?

    I wonder if it isn't just an optical illusion.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Attached Files Attached Files
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  3. #13

    Default Re: Any tips for making cogs?

    Quote Originally Posted by Soquili
    I wonder if it isn't just an optical illusion.
    Your's look pretty good!

    (j/k)

    I'm gonna keep trying until it comes out right...
    Last edited by BroncoFanCam; 29 May 2006 at 12:02 AM.

  4. #14
    Join Date
    Dec 2005
    Location
    Greenfield, WI USA
    Posts
    3,444

    Default Re: Any tips for making cogs?

    yes, bill, yours don't wobble, does that mean you haven't been drinking while drawing like the other guys????
    -=Bob=-

  5. #15
    Join Date
    Aug 2000
    Location
    Harwich, Essex, England
    Posts
    21,967

    Default Re: Any tips for making cogs?

    Bronco

    I attach a xar file with 2 shapes. Just select each one in turn, copy & paste in Xara3D. There's a definite wooble in your ani but I donk know whats creating it.
    Attached Files Attached Files
    Egg

    Minis Forum UM780XTX AMD Ryzen7 7840HS with AMD Radeon 780M Graphics + 32 GB Ram + MSI Optix Mag321 Curv monitor
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  6. #16

    Default Re: Any tips for making cogs?

    Quote Originally Posted by Egg Bramhill
    Bronco

    I attach a xar file with 2 shapes. Just select each one in turn, copy & paste in Xara3D. There's a definite wooble in your ani but I donk know whats creating it.
    Sorry I don't use Xtreme

  7. #17
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
    Posts
    19,208

    Default Re: Any tips for making cogs?

    Bronco,

    You don't need to use Xtreme to use the shapes that Egg posted. Simply import the shapes into Xara3D.
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  8. #18

    Default Re: Any tips for making cogs?

    Quote Originally Posted by Soquili
    Bronco,

    You don't need to use Xtreme to use the shapes that Egg posted. Simply import the shapes into Xara3D.
    When I imported that file, it came up as a rectangle.

  9. #19
    Join Date
    Aug 2000
    Location
    Harwich, Essex, England
    Posts
    21,967

    Default Re: Any tips for making cogs?

    Sorry Bronco.

    I just tried it and it did only import a square. I don't know why this is, but I used your original file and deleted your work after constructing mine, then Saved As. Perhaps it had some residue of the wmf in it. However I attach 2 new xar files, which should import into Xara3D okay. (They did on my machine anyway)

    I should mention that the animation attached, whilst using these 2 xar shapes, has an italic applied for fun. Now in Startrek Scotty's best accent '"She wonna tak much mooor Cap'n!"
    Attached Images Attached Images  
    Attached Files Attached Files
    Last edited by Egg Bramhill; 29 May 2006 at 02:59 PM.
    Egg

    Minis Forum UM780XTX AMD Ryzen7 7840HS with AMD Radeon 780M Graphics + 32 GB Ram + MSI Optix Mag321 Curv monitor
    + 1Tb SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host

  10. #20

    Default Re: Any tips for making cogs?

    Quote Originally Posted by Egg Bramhill
    Sorry Bronco.

    I just tried it and it did only import a square. I don't know why this is, but I used your original file and deleted your work after constructing mine, then Saved As. Perhaps it had some residue of the wmf in it. However I attach 2 new xar files, which should import into Xara3D okay. (They did on my machine anyway)

    I should mention that the animation attached, whilst using these 2 xar shapes, has an italic applied for fun. Now in Startrek Scotty's best accent '"She wonna tak much mooor Cap'n!"
    Hahaha! How funny!

    Something wierd...

    I downloaded Xtreme yesterday, and having only used it for the first time just now, I imported mt WMF, then exported the image as a ".web".

    Imported it into X3D and wahlah! No wobble!

    Very strange, I did not edit it in the slightest, I don't know why it suddenly decided to work.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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