I'm thinking about trying Xara for clothing design for an online game, Second Life. I'm much more comfortable working in a vector based program for this than PhotoShop or Paintshop Pro.
The game in question requires images to be uploaded in TGA format, with the mask stored in the Alpha layer. I understand that Xara does not support TGA, however is there any reason I could not either store the mask in alpha as a PNG or as an external bitmap and then load it into either PS or PSP to create the TGA file?
Is anyone doing anything like this today?
Thanks for your patience,
Gary
a Xara Newbie
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