Heres a head mesh I am working on at the moment [img]/infopop/emoticons/icon_smile.gif[/img] ...ya the ears suck,I know [img]/infopop/emoticons/icon_biggrin.gif[/img] ...still tweaks to add yet.
Stu.
Heres a head mesh I am working on at the moment [img]/infopop/emoticons/icon_smile.gif[/img] ...ya the ears suck,I know [img]/infopop/emoticons/icon_biggrin.gif[/img] ...still tweaks to add yet.
Stu.
Heres a head mesh I am working on at the moment [img]/infopop/emoticons/icon_smile.gif[/img] ...ya the ears suck,I know [img]/infopop/emoticons/icon_biggrin.gif[/img] ...still tweaks to add yet.
Stu.
hey hey, right on Stu... [cheers] this is one fine worx in the worx here... I like the eye area... do you have a mesh you can show us?
good to see you cruising along here... which tut/method did you use?
good on ya... [img]/infopop/emoticons/icon_biggrin.gif[/img]
Thanks Gidge [img]/infopop/emoticons/icon_biggrin.gif[/img]
Its actually an old mesh from way back,a head attempt actually,so I decided to see if I could fix it....hmmmm,what a job its almost all new polygons and I am sure every point is in a differet place as well [img]/infopop/emoticons/icon_smile.gif[/img] So I guess my method was poly by poly and just using ref material of photos etc as I go along.
A wire ok I can do that...keep in mind though the mesh is not retty in some areas as I had to cut in new polys and work with the base of what I already had.What a challenge [img]/infopop/emoticons/icon_biggrin.gif[/img]
Stu.
hey nice head Stu.
Ears ain't so bad... the corners just need to be 'softened' a bit is all.
Good job though overall man.
Hey Stu!
Nice head model. Looks like you are progressing far faster than I.
It's coming along great, Stu!!! [img]/infopop/emoticons/icon_biggrin.gif[/img] [img]/infopop/emoticons/icon_biggrin.gif[/img] [img]/infopop/emoticons/icon_biggrin.gif[/img]
---Maya [img]/infopop/emoticons/icon_wink.gif[/img]
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do, so throw off the bowlines, sail away from safe harbor, catch the trade winds in your sails. Explore, Dream, Discover."
-Mark Twain
Thanks guys [img]/infopop/emoticons/icon_biggrin.gif[/img]
Mark cheers.... ya not so bad from the front bud,but from the side...ooooh mummy [img]/infopop/emoticons/icon_rolleyes.gif[/img]
Just keep at it Randy [img]/infopop/emoticons/icon_smile.gif[/img]
Maya thanks [img]/infopop/emoticons/icon_biggrin.gif[/img]
Stu.
Heres the wire,well a screen shot to be exact.The mesh is still in a mirror object so far.
Radiates a lot of strength. Good work. As usual.
Nice one Stu...Looking good.
Yeah, I know what ya mean about the mesh, when you go to add local detail it gets to be a mess. Concentrate on edge loops (yeah right, like I'm any good at it [img]/infopop/emoticons/icon_biggrin.gif[/img] ), and you'll be all right.
As always, nice to see you around Stu.
Brett
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