You know what I mean? That wrong border pixels at ClipViews. Why is it hard to fix this in the rendering? Is it trying to anti-alias, but the clipped shape can't be used for the anti-aliasing, because it's clipped as a bitmap? But it should be used. It's on the top, and the way it's clipped looks wrong.

My workaround is either doing a clip on an invisible duplicate and scaling this up a little bit, or exporting at 800% or so and then downscaling.

But it would be cool if it was rendered correctly in the first place.