For the group effort to create a little Robot I offered to create some textures. Now I must ask what are the properties of a good texture? I thought some discussion on this might help me with my task at hand, but could also be useful to the modelers. Sometimes addressing the basics even helps the experts...

Is there an optimal size?
How important are tiling textures?
Are jpg's okay?
Are transparent png's useful?
If a tree falls in the forest do modelers care?
Do you use greyscale textures as bump maps to add 'texture' to other textures?
Are different resolutions of the same texture useful?

Those are just a few questions that come to mind. I suppose the real question is: what are the characteristics of a good texture? Tell me and I'll make some! (Words of a enthusiastic simpleton who doesn't know better [img]/infopop/emoticons/icon_wink.gif[/img] ).

Regards, Ross

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