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  1. #1
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    One thing I like about Illustrator(and trust me, there's not much) is the ability to apply rounded corners to any basic shape as an effect. The nice thing about this feature is that you can apply rounded corners with the exact same radius. I realize there are ways of doing this in Xara such as creating a shape that is larger than your desired shape and then using the contour tool but having it as an effect is a much simpler implementation and you don't have to go through the extra steps. I have included a sample pic of what it looks like in Illustrator.

    http://www.lucidpixel.com/misc/rounded.jpg

  2. #2
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    One thing I like about Illustrator(and trust me, there's not much) is the ability to apply rounded corners to any basic shape as an effect. The nice thing about this feature is that you can apply rounded corners with the exact same radius. I realize there are ways of doing this in Xara such as creating a shape that is larger than your desired shape and then using the contour tool but having it as an effect is a much simpler implementation and you don't have to go through the extra steps. I have included a sample pic of what it looks like in Illustrator.

    http://www.lucidpixel.com/misc/rounded.jpg

  3. #3
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    That would be a cool effect to have.

    If you have Illustrator, you could bring your object into Illustrator, round everything off, then bring it back into Xara.

    Illustrator as a filter http://www.talkgraphics.com/images/smilies/rolleyes.gif

    Gary

  4. #4
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    Yeah, the other thing that's cool about it is that you can constantly change your shape or manipulate it to any extent and never have to worry about redoing your corners,they just stay.

    s.g.

  5. #5
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    Hum nice "trick"... I hope Charles is reading this topic. It would be a nice addition... like the mesh tool (sorry, couldn´t resist.. http://www.talkgraphics.com/images/smilies/biggrin.gif )

    Miguel B.

  6. #6
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    That would be very nice. If I may, though, I'd like to jump into the same queue with my own gripe!

    I'd really like some way of controlling when a shape has 'stretched' curved corners and when it hasn't. I don't think I have ever been grateful for the stretched corners.

    Almost always I end up switching off the curved corners, turning on Snap to Object, redrawing the rectangle to the same dimensions, deleting the original, and then applying curvature to the new rectangle to get my correctly-proportioned rounded corners.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  7. #7
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    Hi Daniel.
    Here´s what i usually do to solve that problem:
    instead of recreating the rectangle, convert it to editable shapes (with the curvature already applied) then just pick all the nodes of one of the sides with the shape editor tool and move/nudge them with the cursor keys (one pixel at a time) or while pressing shift at the same time or simply dragging them while pressing CTRL to keep them moving horizontally.

    Note that after converting the rectangle to an editable shape you will NOT be able to apply or change the curvature values anymore.

    Miguel B.

  8. #8
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    Wouldn't it be easiest to just shut off rounded corners before you drag? http://www.talkgraphics.com/images/smilies/rolleyes.gif

    For example, most of the time I open a door before attempting to walk through a wall. I know the door is not in a direct line to where I wantt o go, but my nose feels alot better when I do. http://www.talkgraphics.com/images/smilies/cool.gif

  9. #9
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    John...

    The problem with that is if you disable the curvature, reshape the rectangle, and then apply the rounded corners again you will NOT get perfect rounded corners. Instead you will get what you can see in point 2 of the image posted by Daniel. I know it´s strange but it´s what happen... (hope Charles is reading this - partII. A fix for it would be great http://www.talkgraphics.com/images/smilies/biggrin.gif )

    Cheers,
    Miguel B.

  10. #10
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    wow... I never noticed that. I guess I wasted a prefectly good crack too. Durn!

 

 

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