Welcome to TalkGraphics.com
Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16
  1. #11
    Join Date
    Nov 2002
    Location
    Newport News, Virginia
    Posts
    83

    Default

    Here's a low res actual pic of a range battery. -David
    Attached Images Attached Images  

  2. #12
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    My wife says the model looks nicer than the pic there Ross... and David, I like the castors idea... looks like a natural fit... [img]/infopop/emoticons/icon_biggrin.gif[/img]

  3. #13
    Join Date
    Aug 2000
    Location
    Raisio, Finland
    Posts
    1,341

    Default

    I have Vue d'Esprit but don't consider myself as a real "pro" in 3D yet, so could you explain "invisible light" for me. Is it something like a light that doesn't cast shadows?

    -Paul
    Paul the Gnurfmeister!
    Home: http://www.gnurf.net/v3/ | My stuff for sale: http://www.zazzle.com/gnurf* | Follow me on Twitter: http://twitter.com/pasoderholm



  4. #14
    Join Date
    Nov 2002
    Location
    Newport News, Virginia
    Posts
    83

    Default

    Paul,

    Accurender has an invisable light option foreach light source. Basically, the light source ( bulb, tube, etc ) does not show up on the rendering, only the output on the sufaces do, shadows included. What I was seeing in Vue is this intense bright spot when using a point light located within the field of view frame. -David

  5. #15
    Join Date
    Aug 2000
    Location
    Prince Edward Island, Canada --- The land of lawn tractors
    Posts
    5,389

    Default

    I don't have Vue on this computer so I can't be sure...

    Vue has a few different kinds of lights (the lighting button has a flyout to allow selection of the different ones). I'm not sure but I think you won't see the directional types onless they are pointing at the camera. Perhaps you can give it a try.

    For your vue rendering above - it is an interesting effect to be seeing the range through the textured glass. For mine I deleted the walls, ceiling and floor you had modelled. While I don't think I'll have much occasion to have a glass surface between the camera and my models, I can well imagine using such a glass "wall" behind the model for its pleasant filtering effect on the background scene.

    Regards, Ross

    <a href=http://www.designstop.com/>DesignStop.Com</a>

  6. #16
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    and I am still working on this thing...hahahaha

    got it down to..."it's really more about lighting than one without much experience would have ever guessed..." well that and material properties, though I would suppose there are probably many more factors to consider as well [img]/infopop/emoticons/icon_smile.gif[/img]

    You have set quite the height to the bar Ross... [img]/infopop/emoticons/icon_wink.gif[/img] [img]/infopop/emoticons/icon_wink.gif[/img] [img]/infopop/emoticons/icon_smile.gif[/img]

    I hope we see some entries form some of the other apps as well... [img]/infopop/emoticons/icon_smile.gif[/img]

 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •