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Thread: what I promised

  1. #1
    Join Date
    Dec 2000
    Location
    andalucía · españa and lower saxony · germany
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    2,125

    Default

    Yup, I'm back. Several weeks ago I promised to post something I have done with Cinema 4D XL v 7. It's really a fantastic app! Only drawback is my slooow machine.

    Therefore no radiosity this time, just a movie. Two years ago I've developed a 3D knot - spectacular at that time.

    This time I've improved the knot, utilizing the new features.

    Check it out here:

    Knot Animation

    Hint: it's packed in a self extracting archive, so you must download it. Just double click it, and you will get an AVI.

    Enjoy and let me know what you think!

    jens
    --------------------//--
    We can't solve problems by using the same kind of thinking we used when we created them.
    --------------------//--

  2. #2
    Join Date
    Dec 2000
    Location
    andalucía · españa and lower saxony · germany
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    Default

    Yup, I'm back. Several weeks ago I promised to post something I have done with Cinema 4D XL v 7. It's really a fantastic app! Only drawback is my slooow machine.

    Therefore no radiosity this time, just a movie. Two years ago I've developed a 3D knot - spectacular at that time.

    This time I've improved the knot, utilizing the new features.

    Check it out here:

    Knot Animation

    Hint: it's packed in a self extracting archive, so you must download it. Just double click it, and you will get an AVI.

    Enjoy and let me know what you think!

    jens
    --------------------//--
    We can't solve problems by using the same kind of thinking we used when we created them.
    --------------------//--

  3. #3
    Join Date
    Aug 2000
    Location
    Mid-Atlantic state, USA
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    528

    Default

    Nice looking jens and very smooth play.

    Bob C.

  4. #4
    Join Date
    Dec 2000
    Location
    Columbus, Ohio, U.S.A
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    1,502

    Default

    That is a brilliant animation Jens! I like it a lot, very smooth and flowing

    Steve Newport
    Steve Newport

    -www.SteveNewport.com-

  5. #5
    Join Date
    Mar 2001
    Location
    Liverpool, NY USA
    Posts
    1,137

    Default

    Hey Jay---

    This is exactly what this forum needs more of.

    I'm linking out an animation here that is of a candle and flame.

    Here's how I did it: The flame is actually an object that has particle properties and is dying and regenerating every frame. It also rises up, this was done purely as an animation step, because flames rise, the wick burns out, and the flame regenerates in real life. The wobble, which was important, was done by displacing each particle flame as it came to life.

    Finally, the walls are illuminated by lights (obviously not the candle), and they flicker, 'cause I goofed with the timeline of the flames to go off and on at certain intervals.

    Let's share more animations!

    Kindest Regards,

    Gary David Bouton
    www.boutons.com
    Gary@GaryWorld.com
    Visit a really large gallery at www.GaryWorld.com!
    Attached Files Attached Files
    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

  6. #6
    Join Date
    Dec 2000
    Location
    andalucía · españa and lower saxony · germany
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    Default

    Thanks to you all for the great comments !

    They definitely encourage me to post more over the next weeks.

    However, if you want to see more animations, pls check

    http://jens.highspeedweb.net

    click -> multimedia and dl some files

    or just browse through the site...

    For 3D movies only, check this html list and select whatever you want:

    http://jens.highspeedweb.net/animations

    Enjoy and let me know if you like them (though they are kind of outdated)

    jens
    --------------------//--
    We can't solve problems by using the same kind of thinking we used when we created them.
    --------------------//--

  7. #7
    Join Date
    Aug 2000
    Location
    Westbank, BC Canada
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    1,387

    Default

    I like both of those anis guys, good stuff!

    Mark...

  8. #8
    Join Date
    Mar 2001
    Location
    Liverpool, NY USA
    Posts
    1,137

    Default

    I went through a lot of bother to get a cactus plant modeled, and afterwards, I figured, "Hey, why not animate it?"

    So instead of just doing a model rotation, I rotated the camera instead.

    This is not "high art", and the way I got it down in size was to render single frames and then drop out every 13 of 15 frames, and then I compiled it.


    Gotta contribute SOMETHING [img]/infopop/emoticons/icon_smile.gif[/img] !

    Kindest Regards,

    Gary David Bouton
    www.boutons.com
    Gary@GaryWorld.com
    Visit a really large gallery at www.GaryWorld.com!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Cactus.gif 
Views:	212 
Size:	130.3 KB 
ID:	7603  
    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

  9. #9
    Join Date
    Dec 2000
    Location
    andalucía · españa and lower saxony · germany
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    Default

    Gary,

    thanks for your candle and the cactus - they are fantastic. However, the cactus spins a bit too fast ;-}

    Anyway, I wish I had a faster machine to render my animations...I have three in the pipeline, but my daily routine requires that I assign all cpu power to the tasks, so at this moment there is no way to finish and post my stuff...

    jens
    --------------------//--
    We can't solve problems by using the same kind of thinking we used when we created them.
    --------------------//--

  10. #10
    Join Date
    Dec 2000
    Location
    andalucía · españa and lower saxony · germany
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    Default

    Gary, sorry, but the spinning is only fast in Opera, my standard browser. I just dl the animation - and yes, outside Opera it's smooth!

    jens
    --------------------//--
    We can't solve problems by using the same kind of thinking we used when we created them.
    --------------------//--

 

 

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