Welcome to TalkGraphics.com
Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 42

Hybrid View

  1. #1
    Join Date
    Apr 2001
    Location
    Northern Ireland
    Posts
    788

    Default

    Merge .ai file into C4D and extrude (no caps).
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	step2.jpg 
Views:	208 
Size:	81.7 KB 
ID:	19969  

  2. #2
    Join Date
    Apr 2001
    Location
    Northern Ireland
    Posts
    788

    Default

    Add a cylinder that overlaps the Rib (see middle pic, front view).

    And that is it. create several Ribs and move them down the tunnel. create several cylinders and move them up (extending then to the end of the tunnel).

    Then spend 6 years trying the light the thnig!!!

    Turan
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	step8.jpg 
Views:	203 
Size:	52.4 KB 
ID:	11166  

  3. #3
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    then we took the new tube and assembly into C4D and created a hypernurbs object, dropped the couplers (those original endcaps in the beginning) and the pipes into said hypernurbs object... did up some textures for the various color assigned in wings, area,s and now seperate objects accordinly within c4d ...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	hyperc4dtube.jpg 
Views:	453 
Size:	55.6 KB 
ID:	12761  

  4. #4
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    then I duplicated this whole assembly along x, then flipped new assembly along x, then selected both assemblie, duplicated along z and moved into position and I ended up with this...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	pipefassemblywhole.gif 
Views:	493 
Size:	11.9 KB 
ID:	1512  

  5. #5

    Default

    WOW that's great
    Truckerette49

  6. #6
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    With the original posting I had simply enclosed all into a set of walls, did a few bevels via inset and extrudes and ended up with the top pic after putting things into C4D for final hypernurbs dividing, texturing, fx and rendering.... etc... and then I felt a need to change the shape somewhat to conform to a more worthy space like cooridor that could be a module to piece together with more, to end up a space station like, so created a new tube looking like this....
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	corridortube.gif 
Views:	467 
Size:	10.2 KB 
ID:	3742  

  7. #7
    Join Date
    Apr 2001
    Location
    Northern Ireland
    Posts
    788

    Default

    Put the smaller one inside the larger one (first to lines of pic on the right). Then click Functions->Connect

    Which creates a single object (third line on right).
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	step6.jpg 
Views:	210 
Size:	32.9 KB 
ID:	6666  

  8. #8
    Join Date
    Apr 2001
    Location
    Northern Ireland
    Posts
    788

    Default

    Had to give it a go in C4D. Not as cool as yours but still a work in progress.

    The odd blue bits are were I was trying to get a blue mist drifting from the open door.

    Drawing something that is in development and will shortly exist (ie has design sketches) is a lolt easier than trying to play with ghostly lighting etc.

    Turan
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	cor.jpg 
Views:	271 
Size:	12.3 KB 
ID:	8467  

  9. #9
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    Hi Mike... thanx... CE is C4D v6 CE... it was the freebie given away on 3d world mag #43...

    It isn't as nice as v8,5 but now that I have played with it more I am falling in love with it... it plays nicely with the files exported from Wings3d... I have all but thrown away Carrara Studio, and am now really leaning into C4D full time for hypernurbs,texturing and rendering... too funny... took me long enough eh

  10. #10
    Join Date
    Apr 2001
    Location
    Northern Ireland
    Posts
    788

    Default

    I created the splines for the door in Xara X.

    I then took the main squashed (outer door frame) octagon and extruded it to make the tunnel.

    I then took the main squashed octagon and streched copy of it to make the "ribs".

    Then the pipes were just tubes placed on the side of the wall - no need for boolean subtraction.

    As for the tracks - I was getting tired - I should look like a grill on the floor. Trying to think of the Alien movies where they had a suspended floor .

    Will try and do some picks if I have time.

    Turan

 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •