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  1. #1
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    Well, a bud shared some cool tips in how to do this stuff very easily, and though I did not master the texturing by any means, hey... it's a Space Corridor, well, sort of
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  2. #2
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    Now then... ye, I know my tut is not really a tut, but... rather just a walkthrough eh ( I am pressed for time, gotta go to work in less than an hour )

    anyways, now the real power tools of Wings 3d come into play... hehe

    I wish to select just the extruded end caps, to extrude out a tad to give some thickness to them...

    I select but one face of each of the four different sized faces that make up the end caps here... and then simply hit i which is the hot key set for select> similar... and here is the result... all faces similar have now been selected...

    pretty nifty tool this select>similar...eh Let's see some other "big app " do that, hahaha...
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  3. #3
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    Very cool model Gidgit, what is CE ?

  4. #4
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    Hey, thanks for posting this Turan... I am with Mike in that it is always cool to view just how 3d artists go about approaching each project... cool stuff... Thanx for sharing your technique with us

    "spend six years trying to light the thing"

    haha, that's about it eh...

  5. #5
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    from there, I select but one face along z of the caps ( the very end face) and hit i (select sim) and thus had all the outside ends selected quick like and then hit alt/i to inset, then hit F10 to scale along z this new inset face to roughly make square... then hit F1 to move>normal these faces out a tad so as to make a flange like shape...then a small extrude for influence purposes, then extruded out a bit for a pipe, then a small influence extrude, then a extrude about the same distance as the width of the pipe, then deselected and selected the front x face and a small influence extrude, then out a bit for pipe, then influence extrude, then same pipe width extrude... now I have the above shape with pipes going out the end caps, said pipes extending out a bit then coming towards the front a bit... the simply selected the two apposing faces which were the same pipe width, and hit j to bridge... then selected one long edge on the newly bridged pipe in front and did a ring select, hit 3, hit F12 to scale along z and thus moved these loops into influence position... remember, the thing about these influence loops is that the closer they are to the bends in the pipes, the smaller the radius of the pipe bend will become...

    also forgot to mention I did a inset on the front an back long faces along x where I did not make the end caps... these were for the lights... as shown in the green edges representing hard edges or creased edges in most apps

    bla, bla... assigned some colors to the various sections I wished to become various parts, selected then by color and assigned hard edge to certain parts I did not wish to round out upon subding, and then duplicated this whole new object along z and then bridged in the middle via a virtical pipe created... ended up with something like this....
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  6. #6
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    Enlarge the other copy of the octagon.
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  7. #7
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    ...subdivided the pipe assemblies once... in Wings
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  8. #8
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Haha, now that's looking funky Mike <HR></BLOCKQUOTE>

    Sci-Fi work is a blast Gidgit.

    These images/models that you and Turan made are very nice. Hope ya don't mind that I played with em.

  9. #9
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    I'm with Gidgit - fire away with any additions you can.

    Still fighting with the lighting. Here is the new progress.

    Turan
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  10. #10
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    Haha, now that's looking funky Mike

    hey, btw you guys... I know that it is suggested that CE has a rendering limitation of 640 x 480... which is true if you are rendering animation frames...

    but... for still shots, just undock the viewport, make fullscreen size, and render away...

 

 

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