Randy, Eric, Stu,
there is only one black hole in C4D XL, and that's the bug in the algorithm for the Inverse Kinematics. Maxon is well aware of this bug, but they won't be able to fix it before version 8... I gave them a hard time because I told them the upgrade is far too expensive if this important function doesn't work!
I've developed several human models in Poser 3 and wanted to use them in C4D, inserting bones to use IK to place them into scenes - this does NOT work at all.
To your points:
You can combine/melt/unify two different objects in c4d with ease. And then you select the nodes at the seam and apply a bevel with a bevel tool - much more simple than with Rhino. Or you might use a hypernurbs object, then you'll achive extremely smooth joints. If you need some more info on this, let me know, and I will develop a detail to show you how to do it. OK, I know that hypernurbs need lots of mem, but with 1 Gig Ram it's a no sweat task.
BTW, you shouldn't compare Rhino and C4D - Rhino is a precision tool, whereas C4D is a creative tool. In Rhino you have control up to 0.00001mm, but not in Cinema - too much hassle with the snap radii, the snap to xxx settings etc (if you select them all, a normal system will be extremely slowed down).
Rhino is perfect for industrial design and product development. Usually I develop my objects in Rhino because I need the precision, and I render the final scenes in C4D. However, in some cases I import the objects into C4D and modify them there with deformers or morphs etc, and generate a 'convert current state to object' (or whatever it's called in the English version) to get a new shape - this is something you can't do with Rhino.
The 64 $ clay question: yes, you can even subdivide a selected set of sections with the knife and extrude the nodes etc - very simple task once you know that you have to lock two axis for this operation - or you will totally loose control on what you are doing. If you start with the clay, always modify in the 2D windows, never in the 3D, unless you have a **real** good imagination for 3D environments.
Stu, the dragon is fantastic - I wish I would have the nerves and stamina to model something like this - I guess I am too limited in my technical approach, or I simply don't have the time - like at this moment: I'm coding a fantastic new navigation module for just about everything that can be run directly on the desktop. It includes a great mailer etc, doesn't need an install routine, doesn't modify the registry etc. My partners in the US will register the patents for it soon, putting me under pressure to get that thingie straightened out and working flawlessly <sigh>
In addition I am developing a building for a design center - I wish I had 48 hours per day...
Now you know the reason why I didn't post any new pics here...
jens
jens g.r. benthien
designer
http://jens.highspeedweb.net
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If you don't know how to dream you'll never be a designer.
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We can't solve problems by using the same kind of thinking we used when we created them.
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