Here's the final version. The lights are now working correctly and I've added a bit of bounce to the barriers and doubled the lenght of the train:
DEMO
Here's the final version. The lights are now working correctly and I've added a bit of bounce to the barriers and doubled the lenght of the train:
DEMO
Egg
Minis Forum UM780XTX AMD Ryzen7 7840HS with AMD Radeon 780M Graphics + 32 GB Ram + MSI Optix Mag321 Curv monitor + 1Tb SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host
Love it Egg.
Larry a.k.a wizard509
Never give up. You will never fail, but you may find a lot of ways that don't work.
Cheers Larry.
As a final idea I thought I might try it with the crossing I used as a crib as the background just to see if it would fit. Not to bad as it turns out.
DEMO
Egg
Minis Forum UM780XTX AMD Ryzen7 7840HS with AMD Radeon 780M Graphics + 32 GB Ram + MSI Optix Mag321 Curv monitor + 1Tb SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host
Brilliant Egg. It works really well.
Keith
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There are 10 types of people in this world .... Those who understand binary, and those who don't.
Thanks Keith. To much messing with animations. Of to bed now!
Egg
Minis Forum UM780XTX AMD Ryzen7 7840HS with AMD Radeon 780M Graphics + 32 GB Ram + MSI Optix Mag321 Curv monitor + 1Tb SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host
yes Egg I like it one problem I noticed though is the bounce, the right one does but the left one does not, it's probably been that way all along but I just noticed.
Larry a.k.a wizard509
Never give up. You will never fail, but you may find a lot of ways that don't work.
Ha the photo background looks really cool and the little jank on the right barrier as it drops down. Nice work.
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the camera POV is static - but the train is not, it moves across the field of view so a POV is moving with it, as surely as if the train were stationary and the camera was focused on it and moving [and the same applies to the barriers which also move]
a form inverse kinematics if you will
the shadow under the front of the train as it enters the field of view being the same as when it is about to leave the field of view is just technically wrong; if something moves then everything that is a child of that object [ie attached to it] must adjust to the motion and the change in this POV accordingly; the shadow aspect will shift
none of this distracts from an excellent animation though
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Nothing lasts forever...
@Egg, a lot of effort but a worthy outcome.
Acorn
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