I have been doing quite a lot of animation, using Xara Designer Pro for graphics and for creating short AVI sequences. You can do proper morphs between shapes when exporting in this mode.
However, there is no way to accurately determine how the points within a morph will map (unlike the Blend tool, which at least offers 1:1 mapping as an option. Changing the starting vertex doesn't seem to effect it either.
However, there is no way to accurately determine how the points within a morph will map (unlike the Blend tool, which at least offers 1:1 mapping as an option. Changing the starting vertex doesn't seem to effect it either.
Those are less critical. The issue arises when I want to morph from (say) a trapezium to a rectangle, in a way that suggests changing perspective. Xara is almost wilfully not doing that. Same for objects in moulds, and groups.
Not at all. I would expect a trapezium to morph into a rectangle in a predictable way, with each vertex moving in a straight line to its counterpart in the target shape (top left -> top left, etc). What actually happens varies, but it seems to produce intermediate vertices, resulting in undesirable shapes! The example below was converted to a GIF from an AVI animation.
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