Now we have simply carried things out to rubber boots... keep a copy of your first base object to shape... duplicate, and go on... start another model from the base object... just have em as objects... hit the eye for the base object, now out of sight, and the new is there sort of thing... go go go... save individual base and completed objects/models, into separate files, .wings format, as well as obj., or whatever, and soon enough, get ready to texture models, and assemble the scene... come on you wing's enthusiasts... get er done...
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