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  1. #1
    Join Date
    Jan 1970
    Posts
    3,220

    Default Re: Modeling...Wing3D...WIP's ... Footwear Scene... Duck Boots

    Modeled this out today... Duck Boot... took me a while to figure out what I had done before to get similar edges as my old shoe ... started with a half sphere, flattened, shaped out to sole shape, duplicated, flipped, bridged, and away ya go... back up top, shaping to get the opening hole selection faces group in right place, shape more lol, intrude a bit ...and, ya now have a hollow shoe.. move things around more, get top end built out and ok, go to sole area and build out... was quite the re- learning curve hooboyo... somethings to do yet... and then onto modeling the next footwear product
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  2. #2
    Join Date
    Jan 1970
    Posts
    3,220

    Default Re: Modeling...Wing3D...WIP's ... Footwear Scene... Duck Boots

    Now we have simply carried things out to rubber boots... keep a copy of your first base object to shape... duplicate, and go on... start another model from the base object... just have em as objects... hit the eye for the base object, now out of sight, and the new is there sort of thing... go go go... save individual base and completed objects/models, into separate files, .wings format, as well as obj., or whatever, and soon enough, get ready to texture models, and assemble the scene... come on you wing's enthusiasts... get er done...
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    Last edited by gidgit; 18 November 2019 at 10:05 PM.

 

 

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