Thanks a lot for the file Egg, much appreciated.
Stygg
Thanks a lot for the file Egg, much appreciated.
Stygg
Egg, my admiration for the way you thought that out is beyond measure. The way you methodically worked through the whole process was remarkable. I shan't cheapen it by adding some trite emoji, but know that I am sat here nodding approvingly and applauding your ingenuity.
Thanks Stygg & Chris. I just had to finish it off.
Egg
Minis Forum UM780XTX AMD Ryzen7 7840HS with AMD Radeon 780M Graphics + 32 GB Ram + MSI Optix Mag321 Curv monitor + 1Tb SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host
Second attempt:
Egg
Minis Forum UM780XTX AMD Ryzen7 7840HS with AMD Radeon 780M Graphics + 32 GB Ram + MSI Optix Mag321 Curv monitor + 1Tb SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host
Egg, why did you discount the use of the Circular Envelope?
TG is failing me still on any upload, image or file!!!
Mouldy Globe.xar took longer to upload and build.
It is just showing 16x16 gapped tiles as the concept.
Acorn
Acorn - installed Xara software: Cloud+/Pro+ and most others back through time (to CC's Artworks). Contact for technical remediation/consultancy for your web designs.
When we provide assistance, your responses are valuable as they benefit the community. TG Nuggets you might like. Report faults: Xara Cloud+/Pro+/Magix Legacy; Xara KB & Chat
Because it never crossed my ancient brain cells to use it Acorn!
Egg
Minis Forum UM780XTX AMD Ryzen7 7840HS with AMD Radeon 780M Graphics + 32 GB Ram + MSI Optix Mag321 Curv monitor + 1Tb SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host
The way I see the original(or maybe the way I would do it) is it using a photo with the highlights or lens flare on it. The sphere and squares are using a transparency to show the photo high lights with some squares being more of a solid color like in Egg's example.
Ray
I'm late to the party but 'metalic textures' in modern 3D are actually shader effects and use special kinds of textures usually generated by the software. You wouldn't create a 'metallic texture' so much as set some flags on shaders so it knows to create reflection maps and such. Consult the 3D engine or look into shaders for more information. Many off-the-shelf 3D engines should discuss any kinds of settings and the kinds of commands you'll need to generate reflections as nowdays, reflections on models are generated from the actual environment the model is in while the game is playing or sometimes will 'bake' a scene prior to running that it will map onto the model's surface.
Hope this helps.
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