Hi,

I'm not sure how I should say this. I want to embrace a workflow and stay with it. Either it's one tool, or two tools, and they need to be the best for me. I mean just for me.

I tend to create bad art and coder art most of the time if not all the time. I can stay consistent, kind of, but it's always few graphics and bad graphics. I feel able to start to overly like and love them, but eventually someone will somehow tell me that my art is bad. And it is even objectively bad. It gets recognized as coder art (graphics drawn by a non-professional) by 9 out of 10 people.

I could pay someone. But what format will I get? I threw away my Illustrator cs6 copy, because I didn't know how to select things, and now all Adobe software is cloud. You can just pay them €280 per year, where as I had just paid 600 for unlimited usage. I'm not sure if you can keep using the cloud products after some like 2 years maybe? And I still don't know how selecting works, it selects all I touch with the rectangle. X )

I don't know how to approach the whole thing. A few minutes ago I thought I could make a scan of a pliable wire, and that would be the ulimate "bezier tool". I tried it.. that method is just bad.

Xara is okay, but ... just okay. Affinity is what you can expect for €50. Corel Draw 2019 did not start, splash screen forever.

And.. to be honest, I once wrote some app of my own. With some libraries (Antigrain, Clipper) and some blur code and things anyone could comprehend with enough time. It got a complicated mess. I was unable to rescue my code, because it was all just to special-case like. I felt like throwing it away after investing a huge amount of time and erased it. Like, there were fixed rules what paints on what, and I would need 20 years of coding to get anything that is really better.

Now I have a 32x32 pixel drawing app that is kind of cool. It's possible to write such a thing in one day, really, and fix bugs for just one week and never notice any more bugs. But when you look at Celeste (game) there's like insanely cool pixel art. Why even bother to create 32x32 sprites that are on par with Game Gear art at best.

There's cheap stock art, should I buy tensor flow chips and make an AI learn how to draw?

I'm blind, kind of.

I'm afraid my post sounds creepy, but it's my honest opinion.

Tnx for reading...

PS: If you know anything for me, like, if I should start learning Illustrator maybe, or just anything, would be cool to hear from you.
PS2: I'm from Germany, please forgive me my bad English.
PS3: Wrong sub forum also.