Now I'm doing Marine personal weapons, seeing a wall of weapons and armor is kind of an expectation for RPG guides, especially one that has to do with Colonial Marines. So here's the M90 marine plasma assault rifle, the M95 marine micro-railgun sniper rifle, the M900 Devastator portable particle cannon (note: an anti-grav unit under the nozzle allows a soldier in power armor to lift this thing for use), and the M49 marine pistol. Working on a carbine then grenades next.
I also created a Pegasus Grav tank and redid the Prodromos Scout Bike as a grav bike...
Enjoy!
So before I get to making two sets of armor for my Colonial Marines, I did have a model of a sci-fi soldier (made by somebody else) that I paid for last year, but never used, so last night I textured it up, built a scene and rendered it - calling it the Colonial Marine in standard kit (unarmored). Now on to some body armor, power armor and a mecha, next... enjoy!
I thought I needed one more vehicle for the Colonial Marines supplement for Starfinder RPG. This is the Leonidus class heavy urban assault mech (45 ton), big, but not too big that it won't fit on urban streets. This has a medium pulse laser on it's turret that only targets starships, fortifications, vehicles and mecha, a heavy machine gun under it's belly, that can target soldiers. Two pincer hands to grab and grapple. There's a dust storm as the day is coming to an end for this mecha... enjoy!
So yesterday, after checking my email in the morning, I went out to do laundry and when I got back... no internet the rest of the day (some storm knocked it out). So I couldn't upload what I was working on. Well, I finally am able to get online and this was what I did. After writing the fortification and military vehicle "frames" for the combat rules. I created a couple that I hadn't yet designed illustrations of. The first one is the Chelonian class fast amphibious assault submersible - yes, it looks like a giant sea turtle, with no head. What a perfect amphibious vehicle, a sea turtle. You'll notice the hole or dent located below the head lamp - that where water flow into the turbo caterpillar drives that speed this vessel along under the waves. The fins provide maneuvering planes, but you'll notice the glowing parts under the fin - these are gravimetric emitters, so when the vessel reaches the shore, and the fins are out of the water. They become grav emitters that lift the vessel onto the beach, where the nose ramp drops to let Colonial Marines raid the beach... enjoy!
I admire your perseverance
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Nothing lasts forever...
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