I admire your perseverance
I admire your perseverance
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Nothing lasts forever...
Thanks, Hand-drawn!
It's art I need, that I cannot afford to pay someone else to do, for my current project - there's going to be a lot of art for this project.
Last military vehicles, only because I made a frame for it. I call this the EVA assault platform, which I see as a tiny one-pilot pod you send outside your gargantuan or larger ship to do extra-vehicular activities including repairs, but as a combat vehicle to attack someone trying to board your vessel through ramming, grappling and using cutting torches. If you need a marine outside the ship, instead grav-boot marching them to position, use one of these armed, fast and maneuverable craft with it's own grappling arms to stop latchers-on from any kind of success. The other is a large military vehicle carries a capital weapon, I created about a year ago.. enjoy!
Here's the CICS NAVSOC Marine Transport/Carrier Dreadnought, the Poseidon. CICS is Confederation of Independent Colonies starship, and NAVSOC is Naval Special Operations Command. This ship is nearly 2 miles long, though the bulk of it is weapon systems in front and engines in back with a small middle area where the ship's crew actually operate. 1000 marines are stationed on this ship as well. They can be deployed using the two Agamemnon class dropships, the 4 smaller Achilles drop boats on docked to the Agamemnons, or the two Lander (huge drop pods) on the sides forward of the Agamemnon docks - each drop pod can hold 500 troops, all their vehicles and modular buildings. This is the last view you'd ever want to see as some planet inhabitant, the Poseidon in low orbit over your planet... enjoy!
Here are some maps, made entirely in 3D, except for the text and labels which were done in Xara Designer Pro x11. This is on the moon where a one-shot adventure module featured at the end of the Colonial Marines supplement I'm working on that uses the rules from the supplement in the adventure. The first map shows a wider view of the terrain, with a hex grid for use for starships attacking the facility - requiring more room to fly and turn around in the same map. The second is close up version of the facility with Bureau of Colonial Naval Intelligence briefing information on it, to describe what's going on there... enjoy!
interesting... but.... asking someone to enjoy this is rather like asking someone to enjoy the photograph of a meal, rather than the meal itself
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Nothing lasts forever...
I suppose, but the map is not an illustration, it's a tool to run the adventure with, so you don't treat like a photograph, rather the actual terrain that the vehicles will be using in game. Strangely the fans on Starfinder communities seem excited by this map. But technically as a usable map, it is the meal, not the photo of a meal.
What I mean is players will be placing tokens of their starships in a given hex on the map, move that token based on its speed (number of hexes it can move through per turn), use whichever facing (forward, port, starboard, aft) to fire weapons at the facility attempting to bring it's shields down. While a war game is not a board game, this is very much the "board" you play on - so it's the meal, not a photo.
so if I understand correctly then, it is the plate; maybe the dining table; maybe even the layout of the restaurant ?
I can see what you are saying... but no action, no meal for those of use who don't do this sort of thing - a video of it in use would be nice....
it's rather like me posting up a set of choreography motion/easing curves that define steps which you can use with a cut-out rig to create your own animated dance routines... without posting any animation showing them in use [Stills won't cut it] - there are those who might find such an abstarct thing useful, but maybe not on TG
anyway as I said before, I do admire your ability to keep on outputting, and you obviously know who the work is for...
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Nothing lasts forever...
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Last edited by Fred C; 23 June 2020 at 06:43 PM. Reason: deleted
~Fred
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