Welcome to TalkGraphics.com
Page 26 of 28 FirstFirst ... 162425262728 LastLast
Results 251 to 260 of 273
  1. #251
    Join Date
    Oct 2006
    Location
    StPeters, MO USA
    Posts
    10,816

    Default Re: 3D illustrations...

    Very nice GP.
    Larry a.k.a wizard509

    Never give up. You will never fail, but you may find a lot of ways that don't work.

  2. #252
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    1,112

    Default Re: 3D illustrations...

    Been busy writing, as I've spent the time to create the 3D illustrations I needed. But being bored, in the middle of the writing, I decided to make a random 3D illustration. I decided to create the proverbial floating island in the sky illustration, with even a water feature, but not the cliche waterfall draping off it. This place looks abandoned, perhaps haunted enjoy. Doing it in 3D gives the sky and plants more realism for a fantasy image...

    GP

    Click image for larger version. 

Name:	skyland.jpg 
Views:	41 
Size:	150.5 KB 
ID:	132184

  3. #253
    Join Date
    Aug 2000
    Location
    Harwich, Essex, England
    Posts
    21,309

    Default Re: 3D illustrations...

    Really like that!
    Egg

    Intel i7 - 4790K Quad Core + 16 GB Ram + NVIDIA Geforce GTX 1660 Graphics Card + MSI Optix Mag321 Curv monitor
    + Samsung 970 EVO Plus 500GB SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host

  4. #254
    Join Date
    Feb 2007
    Location
    UK
    Posts
    20,033

    Default Re: 3D illustrations...

    me to - this has a definate something that kicks in my imagination, which your usual 'sci-fi' does not, clever though it all is
    -------------------------------
    is it true that we stand on the very edge of an abyss?
    no,of couse not - we used to, but since then we have taken a great step forward...
    Wyrd biš ful aręd

  5. #255
    Join Date
    Oct 2006
    Location
    StPeters, MO USA
    Posts
    10,816

    Default Re: 3D illustrations...

    Quote Originally Posted by Egg Bramhill View Post
    Really like that!
    Me3
    Larry a.k.a wizard509

    Never give up. You will never fail, but you may find a lot of ways that don't work.

  6. #256
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    1,112

    Default Re: 3D illustrations...

    I decided to create another military starship, this one is the Colonial Marine small Jump Spider Assault boat, crew of 6, as a fast system boat ported to a Naval Carrier, without FTL/Drift/Hyperdrive, with maneuver thrusters only. It's fast, armored, a drop boat, and a mecha vehicle, able to move as fast as a medium humanoid in armor can run (able to keep up with the Marine squad on foot), as fire support and defensible campsite, and ship/vehicle. All 8 limbs feature a maneuver pod for flight and VTOL landing. This is inspired by the jumping spider.

    GP

    Click image for larger version. 

Name:	jumping-spider-drop-assault.jpg 
Views:	12 
Size:	161.2 KB 
ID:	132262Click image for larger version. 

Name:	jumping-spider-drop-assault-inflight.jpg 
Views:	11 
Size:	130.2 KB 
ID:	132261Click image for larger version. 

Name:	jumping-spider-drop-assault-top-deck.jpg 
Views:	11 
Size:	185.8 KB 
ID:	132260Click image for larger version. 

Name:	jumping-spider-drop-assault-mid-deck.jpg 
Views:	9 
Size:	186.4 KB 
ID:	132259

  7. #257
    Join Date
    Oct 2006
    Location
    StPeters, MO USA
    Posts
    10,816

    Default Re: 3D illustrations...

    As much as I hate spiders, this one is neat.
    Larry a.k.a wizard509

    Never give up. You will never fail, but you may find a lot of ways that don't work.

  8. #258
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    1,112

    Default Re: 3D illustrations...

    After watching the new Dune movie on DVD, I decided to create a sci-fi city map, inspired by Arrakeen, for a non-skyscraper urban area. Appearing as various mastaba shaped short structures only a few levels high, but after getting the bulk I realized, this city is more like a super colossal starship, unmoving and inset into the ground. The top level are essentially rooftops peaking through a contiguous roof hull, with floors dropping beneath the ground 2 to 10 levels down. For simplicity, and modularity I created squares of structure, so they could be easily fitted together into a custom city - prefab.

    First I created a manufacturing module, half the width of the other modules with pits dropping down. Next I created the habitat/down town block, which is the downtown shopping area with a glassed roof. Then I created the residential block with a fortress for city leadership, and a temple, with other structures surrounding on a varying level hull. I then created the starport, with airfield sitting lower than the ground level on other blocks. Finally I created a large hydroponic dome as the main source of food. I plan to do top downs to show the transit tracks and corridors and some of the structural interiors. Also posting closeup renderings of the residential and manufacturing blocks. Enjoy!

    GP

    Click image for larger version. 

Name:	pythia.jpg 
Views:	17 
Size:	212.8 KB 
ID:	132318Click image for larger version. 

Name:	industrial module.jpg 
Views:	7 
Size:	201.3 KB 
ID:	132317Click image for larger version. 

Name:	residential-module.jpg 
Views:	6 
Size:	285.7 KB 
ID:	132316

  9. #259
    Join Date
    Oct 2006
    Location
    StPeters, MO USA
    Posts
    10,816

    Default Re: 3D illustrations...

    Quote Originally Posted by Gamerprinter View Post
    After watching the new Dune movie on DVD, I decided to create a sci-fi city map, inspired by Arrakeen, for a non-skyscraper urban area. Appearing as various mastaba shaped short structures only a few levels high, but after getting the bulk I realized, this city is more like a super colossal starship, unmoving and inset into the ground. The top level are essentially rooftops peaking through a contiguous roof hull, with floors dropping beneath the ground 2 to 10 levels down. For simplicity, and modularity I created squares of structure, so they could be easily fitted together into a custom city - prefab.

    First I created a manufacturing module, half the width of the other modules with pits dropping down. Next I created the habitat/down town block, which is the downtown shopping area with a glassed roof. Then I created the residential block with a fortress for city leadership, and a temple, with other structures surrounding on a varying level hull. I then created the starport, with airfield sitting lower than the ground level on other blocks. Finally I created a large hydroponic dome as the main source of food. I plan to do top downs to show the transit tracks and corridors and some of the structural interiors. Also posting closeup renderings of the residential and manufacturing blocks. Enjoy!

    GP

    Click image for larger version. 

Name:	pythia.jpg 
Views:	17 
Size:	212.8 KB 
ID:	132318Click image for larger version. 

Name:	industrial module.jpg 
Views:	7 
Size:	201.3 KB 
ID:	132317Click image for larger version. 

Name:	residential-module.jpg 
Views:	6 
Size:	285.7 KB 
ID:	132316
    Looks great Game printer
    Larry a.k.a wizard509

    Never give up. You will never fail, but you may find a lot of ways that don't work.

  10. #260
    Join Date
    Aug 2000
    Location
    Harwich, Essex, England
    Posts
    21,309

    Default Re: 3D illustrations...

    Like them a lot. However
    Theocraticratic capital of Delphi Clerisy
    is this like New York, they named it twice?
    Egg

    Intel i7 - 4790K Quad Core + 16 GB Ram + NVIDIA Geforce GTX 1660 Graphics Card + MSI Optix Mag321 Curv monitor
    + Samsung 970 EVO Plus 500GB SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host

 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •