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  1. #1
    Join Date
    Feb 2010
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    Ottawa, IL USA
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    1,138

    Default Re: 3D illustrations...

    So not new illustrations, yet, having posted most of these, but I have uses for them now... (I'm trying to get out this rut of home issues, and take on a heavy workload).

    I am jumping ahead of myself - starting to plan my 2022 publishing schedule, though these might not all fit this, yeat, it's a goal.

    The Kronusverse is the default setting used in all Gamer Printshop publications, originally created by T. H. Gulliver in his one-shot horror anthology, Dead in Space. Since then I've been expanding the setting in nearly all of my releases. After having published The Planet Builder supplement last year with tools for creating entire star systems - I'm ready to bring my setting out of the background and into it's own product line.

    Mini setting guides include: overview with history, culture, government, technology, resources, factions and unique aspects, of each primary world described (at least 2 per guide). Maps of the entire star system, world maps/sphererical image of primary worlds, mapped locations for large complex and interesting locales, a starship deck plan and illustrations of other ships of the system. Unique weapons, armor, equipment and other items found here. New races and monsters. The full stat block which works like a gazetteer almost.

    Having already announced the Gemini Binary Stars as a the first mini setting guide for my new product line. And because I should have an overview guide to the entire Kronusverse setting - I plan to release those simultaneously.

    However, I've got 3 more mini-guides I want to do, so created the concept covers for the entire line, so far...

    Thoughts?

    Click image for larger version. 

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  2. #2
    Join Date
    Oct 2006
    Location
    StPeters, MO USA
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    10,819

    Default Re: 3D illustrations...

    The concepot covers look good Gameprinter,
    .
    Larry a.k.a wizard509

    Never give up. You will never fail, but you may find a lot of ways that don't work.

  3. #3
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
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    1,138

    Default Re: 3D illustrations...

    Thanks, as always!

    Haven't rendered a 3D image in a while, and needed something to depict the Colonial Navy, so this is the 4th Colonial Fleet on patrol in the Daedalus system. Shown is the Kraken class dreadnought, 4 Hammerhead class battleships, and many packs of Nautilus class medium patrol corvettes. I'm doing the secction on the Colonial Navy in the Kronusverse Guide - and I needed an illustration for it.

    Click image for larger version. 

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  4. #4
    Join Date
    Oct 2006
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    StPeters, MO USA
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    Default Re: 3D illustrations...

    I like it.
    Larry a.k.a wizard509

    Never give up. You will never fail, but you may find a lot of ways that don't work.

  5. #5
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    1,138

    Default Re: 3D illustrations...

    How about it guys, after those very stylized navy ships, this is probably the practical designed starship I've ever created, and helps explains the mindset differences between the Colonial Navy, and the Colonial Merchant Spacers Guild (think merchant marine). This is the Trireme class CMSG huge bulk freighter. This ship shows a mixed cargo load, as all the cargo holds are external with 4 bays of container assemblies with 32 cargo containers each, 2 gas/liquid containers, and 2 bulk containers. Many ships have just one type, this has all three. Engineering and Tech shop at aft of ship, central corridor connects the the crew areas to the fore of the ship. The weapon platform is on the bottom of the ship with clear lines of sight for all attacking arc. At the top is the pilot house, what merchant spacers call a bridge. At center is the crew areas.

    Click image for larger version. 

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    Last edited by Gamerprinter; 25 February 2022 at 05:12 AM.

  6. #6
    Join Date
    Oct 2006
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    StPeters, MO USA
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    Default Re: 3D illustrations...

    Really nice.
    Larry a.k.a wizard509

    Never give up. You will never fail, but you may find a lot of ways that don't work.

  7. #7
    Join Date
    Aug 2000
    Location
    Harwich, Essex, England
    Posts
    21,936

    Default Re: 3D illustrations...

    Hi GP. I like that image a lot. It reminds me of those Mississippi pusher barges.
    Two observations.

    1: I think the moon/planet distracts from the vessel.
    2: Unless the vessel was 'end-on' you wouldn't see both port and starboard (red/green) lights
    Egg

    Minis Forum UM780XTX AMD Ryzen7 7840HS with AMD Radeon 780M Graphics + 32 GB Ram + MSI Optix Mag321 Curv monitor
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  8. #8
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    Feb 2010
    Location
    Ottawa, IL USA
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    1,138

    Default Re: 3D illustrations...

    Quote Originally Posted by Egg Bramhill View Post
    Hi GP. I like that image a lot. It reminds me of those Mississippi pusher barges.
    Two observations.

    1: I think the moon/planet distracts from the vessel.
    2: Unless the vessel was 'end-on' you wouldn't see both port and starboard (red/green) lights
    I will probably just re-render the side view without the moon - I was trying to create something more interesting than just star field, but you're right, the moon distracts. Regarding the lights, except for the catwalk to egress the ship sticking out the side on the fore part of the ship, most of the structure is inside the span of the cargo containers. So putting red/green lights is structurally difficult. So I put them (fore/aft) as wide as they could show on the structure itself.

    I just rendered a top down view of the same ship to create it's deck plan. (It's slightly askew from perfect horizontal, but I'll tweak that)

    GP

    Click image for larger version. 

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