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  1. #51

    Default Re: The Quasi-Annual Modeling Competition

    Quote Originally Posted by Gare View Post
    Frances, what you suggest could indeed be done, but it would be best to render the scene twice, put it in After Effects and then do the "reveal".


    For a simple fade, is there any real advantage with that approach to instead of just animating shader/texture directly in 3D-software?

  2. #52
    Join Date
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    Liverpool, N.Y.
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    Default Re: The Quasi-Annual Modeling Competition

    @ Frances—

    You're using Blender for the render (sorry that it rhymes!).

    Curious me.

    -g

    (Crap, that rhymes, too. Too much reading Dr. Suess!)

  3. #53
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    Default Re: The Quasi-Annual Modeling Competition

    Click image for larger version. 

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    Better?

  4. #54
    Join Date
    Jul 2007
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    Brockville, Ontario, Canada.
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    Default Re: The Quasi-Annual Modeling Competition

    Much.
    Keith
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 10 types of people in this world .... Those who understand binary, and those who don't.

  5. #55
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    Default Re: The Quasi-Annual Modeling Competition

    GP"s July 2011
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    Last edited by Mike Bailey; 21 July 2016 at 01:03 AM.

  6. #56
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    Default Re: The Quasi-Annual Modeling Competition

    Gary Bouton's September 2013 tutorial.
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  7. #57
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    Default The first in a series of 3D Challenges

    I'd foroggen about that, Mike. Thanks for the superb render, which brings out more detail than I imagines, and was asked of the members!

    Okay, back to ducks. This thing actually visited our home town

    My duck is somewhat smaller, which might provoke a comment from Donald Trump.

    Fool disclosure: I did this a few years ago, not for our Challange here.

    Click image for larger version. 

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    A distraught disqualified duck,

    -g

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  8. #58

    Default Re: The first in a series of 3D Challenges

    Metasequoia has armature tool that is perfect for quickly making basic shapes for all kinds of things, for example rubber ducks.

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    I suck at making ducks it seems, but not bad for a couple minutes of work.

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  9. #59
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    Default Re: The first in a series of 3D Challenges

    I'll have to check out Metasequoia, theinonen.

    I've been using C4D since 2009, and it's primitives plus the subdivisons and "rubber mode" when editing patches got me where I wanted to go with the duck, I believe.

    Here's displacement; I used a map of fish scales that I created in Photoshop:

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    WTD,

    Gare

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  10. #60
    Join Date
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    Brockville, Ontario, Canada.
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    Default Re: The first in a series of 3D Challenges

    At last, a challenge that I can do ... Thanks Mike for reminding me about Gary's SEPTEMBER 2013 SPACE BEACON ... Although I took some liberties with colour to show rotation.
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    Keith
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 10 types of people in this world .... Those who understand binary, and those who don't.

 

 

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