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  1. #21
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,085

    Default Re: A 3D Modeling Challenge

    Quote Originally Posted by csehz View Post
    As I find bevelling such .svg object can be quite tricky depending on the shape, so surely more small tips would be needed
    Have you tried exporting to Illustrator (*.ai) file format. Will your modeling program import them?

    I lathed the bun parts in Post #19. I exported the paths from Xara. No problems at all.

    -g

  2. #22
    Join Date
    Apr 2011
    Location
    Hungary, Poland
    Posts
    1,265

    Default Re: A 3D Modeling Challenge

    Thanks Gare for the advice, basically there seems no issue with the export/import itself from Xara to Blender. Anyway in Xara yes selected this Adobe option:
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    This issue is rather at the bevelling attempt concretely, because there the vertices are quite ugly as cummulating there in the orange marked area and not being smooth at all

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    Sure that is some trick in Blender, but did not find the answer yet

  3. #23
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,085

    Default Re: A 3D Modeling Challenge

    csehz,

    Can you send me the AI file. You have my home address, send it there.

    I think the control points are messing you up. Where there are 5, thethere should be one.

    I'll try to extrude it with a soft bevel and send it back to you with both the AI I'll do and an OBJ of the extrude, okay?

    -g

  4. #24
    Join Date
    Apr 2011
    Location
    Hungary, Poland
    Posts
    1,265

    Default Re: A 3D Modeling Challenge

    Gare thanks I have just sent the .svg file, because as default I can not import .ai file to Blender (anyway probably that is just enabling question of an add on)

    Yes briefly sure some manual manipulation is needed on the vertices, for example where there is that narrow angle in the Apple logo, there has to be a manual triangle as face

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    Will play with it yet but after expecting to create beautiful inset faces on the top, by that the bevel should be also beautiful then

  5. #25
    Join Date
    Sep 2006
    Location
    Alexandria, VA, USA
    Posts
    968

    Default Re: A coule of thoughts about a 3D COMPETITION

    .....................................


    Gary's world is upside down; North is 0 degrees (or 360).
    ~Fred

  6. #26
    Join Date
    Dec 2007
    Location
    Sunshine Coast BC, Canada. In a beautiful part of BC's temperate rainforest
    Posts
    9,864

    Default Re: A coule of thoughts about a 3D COMPETITION

    Ok here is my humble 3D water molecule. I know it needs a lot of improvement but considering I haven't touched a 3D modeling program in at least 3 years and I am at a beginner level I'm Ok with this.

    Edit: I did do a little compositing in DP365
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    [SIGPIC][/SIGPIC]
    My current Xara software: Designer Pro 365 12.6

    Good Morning Sunshine.ca | Good Morning Sunshine Online(a weekly humorous publication created with XDP and exported as a web document) | Angelize Online resource shop | My Video Tutorials | My DropBox |
    Autocorrect: It can be your worst enema.

  7. #27

    Default Re: A coule of thoughts about a 3D COMPETITION

    Apple logo with Realsoft3d NURBS tools.


    Instead of extruding, used welded trimming curves. Rounded sides are achieved using negative values on weld tool.

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  8. #28
    Join Date
    Aug 2000
    Location
    South Fla
    Posts
    3,400

    Default Re: A coule of thoughts about a 3D COMPETITION

    GP"S Febuary 1996 tutorial, The neon sign.
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  9. #29

    Default Re: A coule of thoughts about a 3D COMPETITION

    October 2003

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  10. #30
    Join Date
    Aug 2000
    Location
    South Fla
    Posts
    3,400

    Default Re: A coule of thoughts about a 3D COMPETITION

    Fred C. said
    Gary's world is upside down; North is 0 degrees (or 360).
    I made adjustments.
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