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  1. #101
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    Default Re: Wish List for V12

    GWP's August 2002 tutorial on "making a gel look".

    There's not a lot of spin on what Og did; a liquid sort of look is probably best drawn and not modeled, but that said...

    Click image for larger version. 

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  2. #102
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    Default Re: Wish List for V12

    Gary, it looks like it was squeezed out of a tube, Remember Brylcreem, a little dab will goo ya.

  3. #103

    Default Re: Wish List for V12

    Quote Originally Posted by Gare View Post
    GWP's August 2002 tutorial on "making a gel look".
    Did you use metaballs for the liquid look?

  4. #104
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    Default Re: Wish List for V12

    Quote Originally Posted by Mike Bailey View Post
    Gary, it looks like it was squeezed out of a tube, Remember Brylcreem, a little dab will goo ya.
    I'm afraid to say that yes, I am old enough to remember the crud that was obligatory for men's hair during and before the Kennedy Administration.



    -g

  5. #105
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    Default Re: Wish List for V12

    Quote Originally Posted by theinonen View Post
    Did you use metaballs for the liquid look?
    Yes, I did, theinonen; it took quite a while using both positive and negative metaball influences on several paths to get an appearance that has some viscosity.

    Then I used a lot of "close" sub-surrface scattering, a refraction index of about 1.3, and a different transparency color than the diffuse color, so I could get a "sunset" sort of environment in the render, while keeping the gel a cool color.

    Doing water and glass is a lor simpler than a gel!

    My Best,

    Gary

  6. #106
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    Oct 2002
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    Default The Big-Time Modeling Challenge

    Hey, Peter—

    I used to use a standalone program from Adobe called Dimensions. By version 8 of Illustrator, Adobe had tipped the program into Illustrator.

    I see very little difference between using this "program" and using a modeler as sophisticated as they were in the 1990s. Additionally, all of this stuff is vector. Like Xara, you have matte or shiny surfaces, and lights but no self-shadowing. But you can use bitmap or vector patterns to stamp on a surface.

    Click image for larger version. 

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    Dimensions was originally developed for print; as such, the vector underpinnings of stuff you model can be scaled smoothly with no loss of visual information.

    My Best,

    Gary

  7. #107
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    Hungary, Poland
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    Default Re: The Big-Time Modeling Challenge

    Gare it is pleasure to read you with describing the methods and the lot of kind of softwares with their history. You must have a good number of these on the computer.

    I like this Dimensions something, like the Xara extrude tool too

  8. #108
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    Default Re: The Big-Time Modeling Challenge

    Quote Originally Posted by csehz View Post
    Gare it is pleasure to read you with describing the methods and the lot of kind of softwares with their history. You must have a good number of these on the computer.
    I was obliged two weeks ago to reinstall Windows 7! I have far fewer tools at my disposal nowe, csehz, but I'm adding them as I'm needing them.

    I try to understand the history of the software programs so I can better understand, from the "outside-in", how the effects are done, how stable the program is, what you can and cannot do with them, and so on.

    Besides, if I were a race car driver (yeah, sure), I'd be well acquainted with the tools of my craft. Same deal with programs.

    I'm not a hobbyist; I need these things to earn a living, either teaching them or using them myself.

    I think I have one game on my machine and that's it. The rest is about 50% graphics and image retouching, 20% video, 10% music production and the rest is Desktop Publishing.

    When he was about 10 (10 years ago) my nephew came over, he lives way out in the sticks, and really, really wanted to see Uncle Gary's computer. He thought the topology of my programs was boring, but her really liked the internet speed.

    They have DSL out in the country.

    Go figure!

    My Best,

    Gary

  9. #109
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    Default Re: The Big-Time Modeling Challenge

    GDB's March 2015 Casino tutorial, The archive link to the video is broken but the zip file is OK. I've only completed the dice, I suppose it's a W.I.P.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  10. #110
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    Default Re: The Big-Time Modeling Challenge

    That is really, really nice, Mike!

    Oh, I think all the video links from Xara Xone to YouTube are broken.

    And I'm fairly sure they will remain broken.

    Vielen Dank für nichts , meine Herren.

    Directory of all Bouton-generated Xara Xone video tutorials 2011-2014

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    My Best,

    Gary

 

 

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