Larry a.k.a wizard509
Never give up. You will never fail, but you may find a lot of ways that don't work.
This is me trying to add steroids to this thread.
I've drawn a second image against pure white, but have a grid in perspective on the Guides layer for assistance.
As you'll see, the camera angle is closer to the ground than the mug and donut picture, and it can probably live with one wall, or three walls, or none. You decide, you're the designer, you give the foreground a nice background. There's a lot of colors from which to sample, and the floor can be wood, tile, you name it.
Wot say?
-g
Thanks for the new background file Gary and also I've altered my Art room image trying to implement the points you posted. It's still not perfect but I think improved it a little. The upper pictures are a bit high but with your tomfoolery lawyers I should only get 25 years
Stygg
That's nice, Stygg!
Well, I tried a new background for the flower vase this time...
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do, so throw off the bowlines, sail away from safe harbor, catch the trade winds in your sails. Explore, Dream, Discover."
-Mark Twain
Wow!
I absolutely love it, Maya!
The colors, the feeling of depth and space (no pun intended). Is this the beginning prelude to the motion picture "Still Life Wars"? With Darth Vase, Lemon Sykwalker, and Princess Lime-a?
Never mind me: the work is great, I'm just in a head where everything looks like planar polygons.
@stygg—
I have been fooling with this all day and finally discovered why there's something "off" with your gallery composition.
It's the perspective. You determined the perspective by the ground plane. The walls must follow the floor, like this:
If you were to draw a ceiling to this room, you'd immediately see the problem. From a level eye view, perspective takes hypothetical horizontal lines at eye view and then grades them, mirror fashion both upward and downward. Here's my guy scene with the same perspective lines. See how differently the frames are angled?
I'm not sure how to put it exactly, but a view of a room even with a little forced perspective (this room is definitely a little on the wide-angle camera lens side), needs a baseline, the middle ground in this case, from which perspective lines approach the viewer and separate both downward and upwards.
I've attached a Xara file with a progression of this perspective thing in it.
We've both learned something from this ambitious adventure, stygg!
My Best,
Gary
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do, so throw off the bowlines, sail away from safe harbor, catch the trade winds in your sails. Explore, Dream, Discover."
-Mark Twain
Interesting composition Maya, I associated not to the Star Wars but to a great past game named Neverball
Also like Stygg's tries, inspite of the fact as Gare mentions that the pictures on the wall can not have parallel lines to each other, slightly they should tend meeting in vanishing points. But that imperfection somehow makes the viewer to think, so maybe could simply stay like that as it is
Thanks Gary once more for your help and guidance, and to all you gals and guys for your valuable feedback, I'm glad it prevoked interest to everyone and Maya, that is one great image.
Stygg
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