Welcome to TalkGraphics.com
Page 7 of 17 FirstFirst ... 56789 ... LastLast
Results 61 to 70 of 166
  1. #61
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,085

    Default Re: Xara 2D drawings to 3D modeling program

    Richard, as with most pieces of art, all you have to do is have a concept in your head, and then an eye for composition.

    I sliced up the X and then with all the pieces selected, I extruded them (all at once). This gave me a lot of wonderfully weird poses for the pieces, but didn't care for the overall effect. After all, "push button art" is for mobile phones, not real computers. ;)

    So I moved, pushed, and rotated pieces, put some to back and kept in mind where a hypothetical ground plane would be as well as the height of a hypothetical camera, until the composition looked good. Then the floor shadow was used, and tweaked a little. If it couldn't get the shadow spot-on, I'd have used the Pen tool to create a shadow and then feather it a little.

    My Best,

    Gary

  2. #62
    Join Date
    Apr 2011
    Location
    Hungary, Poland
    Posts
    1,265

    Default Re: Xara 2D drawings to 3D modeling program

    This thread is still exciting Interesting examples and inspiring ways

  3. #63
    Join Date
    Apr 2011
    Location
    Hungary, Poland
    Posts
    1,265

    Default Re: Xara 2D drawings to 3D modeling program

    Just joining to Rik's approach, not the same but enjoyed it.

    Click image for larger version. 

Name:	Xara3D.jpg 
Views:	218 
Size:	153.1 KB 
ID:	103738

    Tried with moulding the text to simulate a bit the collapse, that was substracted by the blend of lines with different width

  4. #64
    Join Date
    Apr 2011
    Location
    Hungary, Poland
    Posts
    1,265

    Default Re: Xara 2D drawings to 3D modeling program

    Just a short recipe how to create a broken vase in Blender

    Take a shape from Xara and export as .svg

    Click image for larger version. 

Name:	VaseFromXara.jpg 
Views:	210 
Size:	14.5 KB 
ID:	103955
    VaseFromXara.xar

    Spin in Blender and be enough big amateur in the program like me, and see

    Click image for larger version. 

Name:	Vase5_0921.jpg 
Views:	220 
Size:	22.3 KB 
ID:	103954

    However maybe that is not broken just some black line, or who knows, but definitely needs investigation yet how to create a non-broken vase

  5. #65

    Default Re: Xara 2D drawings to 3D modeling program

    I was looking at the jpg picture and was wandering where the vase was as my eyes saw only a profile of a human head. (In Hitchcock side profile style.)

    Needed second look to see the profile of a vase in there and it clearly shows people only see what they want to see.

  6. #66
    Join Date
    Oct 2006
    Location
    StPeters, MO USA
    Posts
    10,819

    Default Re: Xara 2D drawings to 3D modeling program

    I really like what you did cshez. To me it looks old and cracked but you did a fine job.
    Larry a.k.a wizard509

    Never give up. You will never fail, but you may find a lot of ways that don't work.

  7. #67
    Join Date
    Apr 2011
    Location
    Hungary, Poland
    Posts
    1,265

    Default Re: Xara 2D drawings to 3D modeling program

    Quote Originally Posted by theinonen View Post
    I was looking at the jpg picture and was wandering where the vase was as my eyes saw only a profile of a human head.
    Theinonen thanks for perceiving that, it was intended to play with the face/vase line, even the breaking line was set finally like that.

    But that breaking line was not intended at all, I need to learn more in Blender to understand why stayed. Finally from Xara a shape was exported and not a line, eventually that makes the difference somewhere in Blender

  8. #68
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,085

    Default Re: Xara 2D drawings to 3D modeling program

    It should not make any difference when lathing a profile whether it is an open or closed path, csehz (and everyone else who likes to get into 3D) to perform at lathe or any other operation on the imported Illustrator file exported from Xara.

    What I think was the criminal was a "node at extreme"; the very top of your vase profile has an extremely sharp cusp node. When you need to change path direction that dramatically, add a node at extremely high magnification so no one sees it as a butt-cap segment but instead the sharp point you're "faking" here.

    Click image for larger version. 

Name:	nodes-at-extremes.jpg 
Views:	204 
Size:	17.7 KB 
ID:	103965

    Click image for larger version. 

Name:	vases.jpg 
Views:	224 
Size:	17.5 KB 
ID:	103966

    I've attached the Xara file for you, csehz. There might be another problem, perhaps one that occurs in Blender when a profile is rotated not exactly 360 degrees or the x axis of the profile is a fraction of a degree off the norm of zero, but as you can see, with that little extra node, I m ight be cracked, but the vases aren't .

    -g
    Attached Files Attached Files

  9. #69
    Join Date
    Apr 2011
    Location
    Hungary, Poland
    Posts
    1,265

    Default Re: Xara 2D drawings to 3D modeling program

    Quote Originally Posted by Gare View Post
    perhaps one that occurs in Blender when a profile is rotated not exactly 360 degrees or the x axis of the profile is a fraction of a degree off the norm of zero,
    Gare thanks the advices, still finding it really inspiring topic to make beautiful shapes in Xara and extrude in Blender.

    Just there is one problem, still cracking all of the vases....
    Click image for larger version. 

Name:	crackedvases.jpg 
Views:	197 
Size:	54.9 KB 
ID:	104012

    What you mentioned the 360 degrees that really found in Blender guide as:

    "Remove Doubles from the W-key Specials pop-up menu. Remove Doubles merges any vertices that are in the same location. If you don’t do this step, your vase will have a nasty seam running down one side."

    Super, that nasty seam so having Removing the double it really makes it less visible, but it is still there. At least at shapes which are imported from Xara.

    Let me ask a short question, in Cinema 4D after importing the Xara .svg, do you have to convert the shape to mesh? Because in Blender I have to or rather forced to as without that not having the Spin option. And so doing that convertion the edges are going quite dense, maybe that causes and that right side one would need some cleaning?

    Click image for larger version. 

Name:	a1.jpg 
Views:	193 
Size:	54.5 KB 
ID:	104011

  10. #70

    Default Re: Xara 2D drawings to 3D modeling program

    Post screenshot of the mesh of your finished object.

    But basically you have your curve and after rotating it around the axis you get the mesh. Converting the curve to mesh before that sounds wrong but I have no experience with Blender so might be wrong.

    Click image for larger version. 

Name:	rotate.png 
Views:	187 
Size:	187.3 KB 
ID:	104041
    looks like this in Realsoft 3D

    Click image for larger version. 

Name:	ScaleCurve.png 
Views:	194 
Size:	212.1 KB 
ID:	104042
    It is also possible to use 3rd curve to modify the shape.

 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •