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  1. #161
    Join Date
    Aug 2000
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    South Fla
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    Default Re: Xara 2D drawings to 3D modeling program

    1: A wingding font with inner contour in Xara exported as bitmap.
    2: Imported into Zbrush as alpha and make 3D applied, rendered in Keyshot.
    3: Imported alpha used to define sculpting brush to sculpt a thickened flat plane polymesh.

    Note: All of the effects I have shown here and in my previous post are real time sculpting and mesh distortion via masking, no displacement or normal mapping was used to create the images.
    If your interested download the Zbrush trial and see for yourself. http://pixologic.com/zbrush/trial/ its fully functional for 45 days.
    Lots of free tutorials are available at http://pixologic.com/zclassroom/homeroom/
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  2. #162
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
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    Default Re: Xara 2D drawings to 3D modeling program

    Mike, this is a very elegant graphics solution to dimensionalizing a Pi character.

    But is the result significantly different than just extruding an exported AI from Xara?

    I'm truly not trying to be a jerk or steal from your work, Mike. If you gave me a week, I might be able to reproduce the extrude here in Xara:

    Click image for larger version. 

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    I'm certain I'm overlooking the obvious, as usual.

    My Best,

    Gary

  3. #163
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    Default Re: Xara 2D drawings to 3D modeling program

    But is the result significantly different than just extruding an exported AI from Xara?
    Zbrush has no facility to work with vector polylines.

  4. #164
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    Oct 2002
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    Liverpool, N.Y.
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    Default Re: Xara 2D drawings to 3D modeling program

    It's probably six of one and half a dozen of the other if you ignore the tools used to get a result. I really do admire your talent with zBrush. I can't find an entry point for version 3 (or 2, or 1, or...)

    My Best,

    Gary

  5. #165
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    Default Re: Xara 2D drawings to 3D modeling program

    I can't find an entry point for version 3 (or 2, or 1, or...)
    I think when you begin to realize the relationship between the brush controls and the underlying image (alpha), which determines the shape of the brush you will be on your way to an interesting experience, its easier than you think. You must have a polymesh in edit mode drawn on the canvas to begin. Select a brush, select an alpha, set your stroke and start pushing polygons as it you were sculpting a piece of clay. I have barely scratched the surface with these few examples I have posted.

    If you have problems with the interface start here: http://pixologic.com/zclassroom/home...son/zbrush-ui/

  6. #166
    Join Date
    Oct 2002
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    Liverpool, N.Y.
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    Default Re: Xara 2D drawings to 3D modeling program

    Thanks for that, and the links, Mike. I scarved all the tute vids and will peruse (which means to study carefully, not "glance at" ) when time allows!

    I hope you're right about the heart of simplicity and all that because I feel like a complete idiot when I open the review copy.

    -g

 

 

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