I found this render interesting in that the only texture applied to all of the surfaces is a default "grey putty" material (aside from adding reflectivity to the floor, obviously).
All of the variations in color are caused by the light playing through the flame("hypervoxels", or textured particles). I know the modelling is nothing spectacular, but I'm just getting used to Lightwave's unique approach to modelling. (In case your interested and have never used Lightwave, it uses layers in similar fashion to Photoshop--you work on single objects in single layers, never disturbing the work underneath or above--very different to me, who started with 3ds Max).
Brett[img]null[/img]
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