Welcome to TalkGraphics.com
Page 6 of 7 FirstFirst ... 4567 LastLast
Results 51 to 60 of 68
  1. #51
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,087

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Quote Originally Posted by Boy View Post
    Had fun playing with the perspectives in this picture...Thanks for the tut, Gare.
    You're welcome and except for the sticker on the car being too bright, you did some magnificent stuff, both creatively and technically in the image.

    In fact, the banner you did gives me an idea for the Tips and Tricks for August: how to put text on wafting fabric.

    There is a way I've discovered that is fairly simple and very effective.

    Well done, boy.

    My Best,

    Gary

  2. #52
    Join Date
    Mar 2009
    Posts
    4,503

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Thanks for the positive feedback, Gare.

    Quote Originally Posted by Gare View Post
    In fact, the banner you did gives me an idea for the Tips and Tricks for August: how to put text on wafting fabric.

    There is a way I've discovered that is fairly simple and very effective.
    Looking forward to the next tips & tricks.

  3. #53
    Join Date
    May 2010
    Location
    Lam, Bavaria-Germany
    Posts
    802

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Quote Originally Posted by Gare View Post
    Even without Rik's guidance, stygg, Mike, you both did quite well!

    I'm attaching a file of the polygon with bump-mapped characters on it, plus my attempt at recreating the effect. Bump and displacement mapping usually give a soft edge to protruding characters, it's not the same as extrusion. And there's no "right way" to do this because we're all speculating on an unknown property here!

    Attachment 97975

    After distorting the character, I used the Contour feature to make one larger copy, then converted the group to simplified shapes. Then using only the outer shape, I used both the Feather and Transparency features to imitate what I thought was right in the original rendered model image at top.

    My Best,

    Gary
    Hi all You Xara enthusiast,

    I think it is not possible to simulate this bump effect easy within Xaras tools without make a draw orgy. I've try to do it with the bevel-tool and some objects, fethering and transparency.

    For a quick illustration this make work, but a foto realistic drawing needs much more.

    From The South of Germany

    Ernie
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Polygon3d.jpg 
Views:	91 
Size:	36.0 KB 
ID:	98010   Click image for larger version. 

Name:	Polygon3d-sk.jpg 
Views:	88 
Size:	52.0 KB 
ID:	98009  

    Attached Files Attached Files

  4. #54
    Join Date
    Dec 2000
    Location
    Hautes Pyrénées, France
    Posts
    5,083

    Default Re: July 2013 Tutorial: Packaging and Perspective

    well done ernie bavaria
    If someone tried to make me dig my own grave I would say No.
    They're going to kill me anyway and I'd love to die the way I lived:
    Avoiding Manual Labour.

  5. #55
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,087

    Default Re: July 2013 Tutorial: Packaging and Perspective

    EXCELLENT!!!

    5 STARS!!!

  6. #56
    Join Date
    May 2010
    Location
    Lam, Bavaria-Germany
    Posts
    802

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Thanks Guys for the compliments!

    In my opinion it's hard to do this thinks in a (any) vector draw program. So You, Gare, did it right in an 3d modeler. That's a deficit I must learn!

    Bye, Ernie!

  7. #57
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,087

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Quote Originally Posted by ernie-f View Post

    In my opinion it's hard to do this thinks in a (any) vector draw program. So You, Gare, did it right in an 3d modeler.
    It's evidently not too hard for a gifted illustrator to do these things, Ernie, because you did it, man, and your work is great.

    I hope in my work I am smart enough to use Xara when I have an idea that needs illustration, and to use a modeling program when my idea needs to be "3D".

    But I must say that with very few shapes, you copied my rendered model pretty darned well, Ernie!

    So I ask you:

    If I now need that drawing printed as large as the side of a truck, would I bother to re-render the model and let it take an hour to re-render it, or use your drawing, which can be scaled up in absolutely no time?

    Aha!

    That is an advantage of vector over bitmap!

    My Best,

    Gary

    (Don't learn modeling! It took me 20 years to get this far, and I still suck at it.)

  8. #58
    Join Date
    May 2010
    Location
    Lam, Bavaria-Germany
    Posts
    802

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Quote Originally Posted by Gare View Post
    It's evidently not too hard for a gifted illustrator to do these things, Ernie, because you did it, man, and your work is great.

    I hope in my work I am smart enough to use Xara when I have an idea that needs illustration, and to use a modeling program when my idea needs to be "3D".

    But I must say that with very few shapes, you copied my rendered model pretty darned well, Ernie!

    So I ask you:

    If I now need that drawing printed as large as the side of a truck, would I bother to re-render the model and let it take an hour to re-render it, or use your drawing, which can be scaled up in absolutely no time?

    Aha!

    That is an advantage of vector over bitmap!

    My Best,

    Gary

    (Don't learn modeling! It took me 20 years to get this far, and I still suck at it.)
    Yaeh, Gare! You're right! That's why I do the Rolex and Colt drawing.

    Your experience in 3D modeling in honor, yet I am eager to fabricate more than just SkechUp models. For me as an 2D artist is the 3d dimension a illusion and far away from my practise. If i find the time I will take a look to the modelling if I can manage.
    An expert I'll never want to become but maybe a feeling (what workt stucks behind) for thouse great pieces of modelling like You're done. 20 years experience never can be beaten.

    Have a nice Sunday!

    So long,
    Ernie

  9. #59
    Join Date
    Jan 2006
    Location
    Urmston, Manchester,England
    Posts
    2,527

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Had to do the same as Ernie-f and draw shapes and apply feathering and transparencies to get the effect you asked us to try and apply Gary.

    Stygg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	3D Shapes.jpg 
Views:	80 
Size:	19.9 KB 
ID:	98025  
    Attached Files Attached Files

  10. #60
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,087

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Everyone wants the skill they don't have, isn't this true?

    You do excellent 2D, and yet you want to do 3D!

    I do 3D, but I want Ron Duke's skills, the excellent way he draws automobiles!

    The grass is always green on the other canvas!

    -g

 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •