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  1. #41
    Join Date
    May 2010
    Location
    Lam, Bavaria-Germany
    Posts
    802

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Whow, they don't let me edit the attachmant!

    So here is my quick 'n dirty contribution to Gare's challange.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	dodecahedron-challange.jpg 
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ID:	97920  

  2. #42

    Default Re: July 2013 Tutorial: Packaging and Perspective

    And my last version for the day. God Bless phone time. Perfect for mucking around on the computer.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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ID:	97921  

  3. #43
    Join Date
    Jan 2006
    Location
    Urmston, Manchester,England
    Posts
    2,527

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Nothing as good as mwenz Gary, just used the planer shapes pic to practice more with the mould tool.

    Stygg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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ID:	97945  

  4. #44
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,085

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Bernie, Mike, stygg, all excellent and imaginative examples!

    Stygg, you want to lose the "drop shadow" behind the red letters. They confuse the viewer's eye mostly because they don't represent the lighting angle in the image...they fight it.

    Rik, would you like to try to show us all how the PMS, and L letters might look extruded, or pushed into, the dodecahedron?

    You're good at this sort of stuff!

    Well done, all around!

    Thanks for contributing!

    Gary

  5. #45
    Join Date
    Mar 2009
    Posts
    4,503

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Had fun playing with the perspectives in this picture. I used some of Angelize's decorative curves on the Xone billboard. The banner is a bit too bright but I did not want to redo the whole thing. Thanks for the tut, Gare.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Perspectives.jpg 
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ID:	97955  

  6. #46
    Join Date
    Dec 2000
    Location
    Hautes Pyrénées, France
    Posts
    5,083

    Default Re: July 2013 Tutorial: Packaging and Perspective

    and here's one from me
    bottle caps and bloody murderous slaughter
    all in the space of an afternoon
    must be a slow day...

    Click image for larger version. 

Name:	perspective_dodeca.jpg 
Views:	185 
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ID:	97959
    If someone tried to make me dig my own grave I would say No.
    They're going to kill me anyway and I'd love to die the way I lived:
    Avoiding Manual Labour.

  7. #47
    Join Date
    Jan 2006
    Location
    Urmston, Manchester,England
    Posts
    2,527

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Changed the letters to extrudes, not very good I'm afraid so come on Rik your a master at this sort of work, show us how it's done.

    Stygg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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ID:	97968  

  8. #48

    Default Re: July 2013 Tutorial: Packaging and Perspective

    And here is my attempt at adding 3D text.

    Some wishes for this. I cannot get predictable results picking color off another object when setting the fill, line or light colors. They always need adjusted, unlike 2D objects.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #49
    Join Date
    Dec 2000
    Location
    Hautes Pyrénées, France
    Posts
    5,083

    Default Re: July 2013 Tutorial: Packaging and Perspective

    good attempt mike
    If someone tried to make me dig my own grave I would say No.
    They're going to kill me anyway and I'd love to die the way I lived:
    Avoiding Manual Labour.

  10. #50
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,085

    Default Re: July 2013 Tutorial: Packaging and Perspective

    Even without Rik's guidance, stygg, Mike, you both did quite well!

    I'm attaching a file of the polygon with bump-mapped characters on it, plus my attempt at recreating the effect. Bump and displacement mapping usually give a soft edge to protruding characters, it's not the same as extrusion. And there's no "right way" to do this because we're all speculating on an unknown property here!

    Click image for larger version. 

Name:	Xara polygon.jpg 
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ID:	97975

    After distorting the character, I used the Contour feature to make one larger copy, then converted the group to simplified shapes. Then using only the outer shape, I used both the Feather and Transparency features to imitate what I thought was right in the original rendered model image at top.

    My Best,

    Gary
    Attached Files Attached Files

 

 

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