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  1. #61
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    Quote Originally Posted by Gare View Post
    Everyone wants the skill they don't have, isn't this true?

    You do excellent 2D, and yet you want to do 3D!

    I do 3D, but I want Ron Duke's skills, the excellent way he draws automobiles!

    The grass is always green on the other canvas!

    -g
    Don't think I've got the skills to do the 3D rendering you do Gary nor the time to learn how to use such programs but what you shown us to do to get a similar vector effect is pretty neat I think

    Stygg

  2. #62
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    Oct 2002
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    Liverpool, N.Y.
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    Total Truth here, stygg—

    A good 50% of the time when I model something? It's only for a study I can draw (and occasionally trace over) one the modeled scene is rendered.

    I prefer vector design most of the time because it takes no time to scale to the size I need for print, and adjustments can be made in lightning time!

    I didn't become Host of the Xara Xone for my modeling skills, you know!

    No, the only real times I use modeling programs per se, are when:

    1. ) I can't or don't have time to do photography, and

    2.) When I'm doing animation.

    It's fun, rewarding, has innate interest to it as an art form, but it can also be tedious and aggravating sometimes when I can't get the lighting setup I see in my head, you know?

    I guess I'd like to say that I provide rendered models for all of us to study and try replicating in Xara. Although I'm fluent in more than one software program, I truly tend to live in Xara.

    The real trick is deciding accurately what software provides the least path of resistance to excellently creating your finished graphical idea, right? For me, much more often than not, it's Xara. I don't even use modeling program drawing tools. I do all my 2D wireframes in Xara and then export them to the modeler.

    -g

  3. #63
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    Thanks for the Total Truth Gary but your still the Master

    Stygg

  4. #64

    Default Re: July 2013 Tutorial: Packaging and Perspective

    "A man has to know his limitations," said the wise man Clint Eastwood.

    It is true that an extrude would always have a degree of radius at the surface of the extrude. Else the extruded material would break. That is what the bump map provides and doesn't necessarily have to be done using true 3D modeling. A bitmap editor outside of Xara does help though.

    Another way to look at this subject would be from three dimensional attached objects. This obviates the need of the bump map and is also a valid method of handling the 3D projection from a surface. Which to me is (1) easier, and (2) workable within the strict limitations of XDP. Gotta work with and within the limitations of the software. Even if those limitations can be stretched and or broken.

    The examples using the blur work to a point. But if I "had" to do this day to day, I guess I would go back to 3D modeling and learn it again. Ain't nothing wrong with using bitmaps, even on a vehicle. I use to regularly compose 28' booth banners in CD but most elements came from a 1 gig PSD.

    Mike

  5. #65
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    I've been unusually busy with other things, and did this some time ago.
    So, I thought I would post it and see what you guys and gals think of my effort?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	MT Parking.jpg 
Views:	196 
Size:	82.9 KB 
ID:	98042  

    Featured Artist on Xara Xone . May 2011
    . A Shield . My First Tutorial
    . Bottle Cap . My Second Tutorial on Xara Xone

  6. #66
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    Quote Originally Posted by Rik View Post
    I've been unusually busy with other things, and did this some time ago.
    So, I thought I would post it and see what you guys and gals think of my effort?
    That's really neat Rik

    Stygg

  7. #67
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    Liverpool, N.Y.
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    @Rik—

    Your piece is not only well executed technically, but very funny.

    Imagine a company so destitute that instead of the name of the firm, they have a huge "Staff Parking" sign as the main attraction for drivers-by!

    -g

  8. #68
    Join Date
    Jun 2009
    Location
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    Thanks for your kind comments, Gary.
    Genuinely appreciated.

    Featured Artist on Xara Xone . May 2011
    . A Shield . My First Tutorial
    . Bottle Cap . My Second Tutorial on Xara Xone

 

 

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