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  1. #1
    Join Date
    Apr 2011
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    Default Re: Once you've animated, you have export options in Xara

    Gary thanks the transparency advice, and Egg please, this example is perfect for education :-) So the key is to have the circle as no fill, no line, and the object has to be inside the circle.

    Unfortunately I am actually stucked in a weird thing, why this attached airplane is falling apart at rotating with the circle? You see that grey bottom part. Anyway ideas are coming sometimes from mistakes, so I could simulate the crashing of it but actually that is not my target All of the shapes are checked they do not have individual name, so not clear why that is animated separately

    Airplane_fall_apart.swf



    Airplane_fall_apart.xar

  2. #2
    Join Date
    Mar 2009
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    4,503

    Default Re: Once you've animated, you have export options in Xara

    What a great tutorial diagram, Egg. Makes it very clear!

  3. #3
    Join Date
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    Default Re: Once you've animated, you have export options in Xara

    Cheers Boy, it's been an interesting thread.

    csehz, I know exactly what you mean, I had the same issue when I created my first paper plane animation. I found the only way to avoid this was to create a bitmap copy of the plane. As all vectors are grouped it should really act under the same rotation but under certain circumstance that I couldn't work out it didn't. Sorry, I meant to mention this earlier. One thing re using a bitmap is the object becomes a square and it's quite easy to find that this bitmap square is outside the circle and thus effect it's rotation which is no longer circular. If you look at rocket3 in my last xar file the rocket bitmap is slightly outside the circle and subsequently effected the rotation. Fortunately this wasn't to any great degree.

    I've created this animation on revealing a path using a similar technique. The chalk brush circle (converted to a bitmap) is revealed in a similar method.

    Attached Files Attached Files
    Egg

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  4. #4
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    Default Re: Once you've animated, you have export options in Xara

    Here's your animation but the plane has been converted to a bitmap. This avoids the breaking up.

    Attached Files Attached Files
    Egg

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  5. #5
    Join Date
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    Liverpool, N.Y.
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    Default Re: Once you've animated, you have export options in Xara

    Having pieces come apart in a group when animating is a certainty in Xara, as well as Flash, I think.

    The workaround of making a bitmap is inspired, Egg.

    Overall, there seems to be a problem with keeping the center of rotation centered. I had the world's worst time getting the center of rotation to stay put with a lot of shapes here:




    Ultimately, my solution was to put the component pieces into a circle, in position, and then make the circle invisible and rotate it. By the nature of this animation scheme, circles "prefer" to have their center of rotation at their center.

    I wish I understood this quirk and limitation better!

    My Best,
    Gary
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  6. #6
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    Default Re: Once you've animated, you have export options in Xara

    Any chance you could upload your xar file Gary?
    Egg

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  7. #7
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    Default Re: Once you've animated, you have export options in Xara

    Very good chance, Egg. ;)

    Sharing is what an art community is all about.

    My Best,
    Gary
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  8. #8
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    Default Re: Once you've animated, you have export options in Xara

    Cheers Gary, I couldn't work on yours as it was to difficult to back engineer the animation but I think this is what you may find helpful. There are a couple of warnings on export but it doesn't seem to effect the final results. To grasp a lot of what's happening it's best to view each frame in wire-frame.

    Attached Files Attached Files
    Egg

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