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Thread: Sculptris

  1. #11

    Default Re: Sculptris

    Hm. I know this thread is a couple years removed from the last post, but considering Zbrush has only recently released a new version (2019) and Sculptris is now fully integrated into Zbrush, it might be a good time to talk about a little history regarding Sculptris... Sculptris was originally created by Tomas Pettersson as an "alternative" to Zbrush style sculpting. It was one of the first sculpting packages which did not require you to subdivide the mesh into millions of polygons to get the detail you needed. It has a brilliant method of adding detail as you sculpt, which was previously thought to be impossible with the technology of the day. However, with some very clever mathematical algorithms and programming, Tomas created what was to become a technological breakthrough in digital asset creation. Pixologic (Zbrush) noticed the brilliance and simplicity to this style of sculpting and immediately scooped Tomas up to work for them under the Pixologic umbrella. At that time, the software known as Sculptris was still only in Alpha stage, not even a Beta yet. Pixologic didn't want the Sculptris software as much as they wanted the technology behind it. So they offered Sculptris as a free download to get people interested in sculpting, and have since integrated the tech into their flagship Zbrush, along with enhancements and improvements to the feature sets which were part of Sculptris. Sculptris PRO is now a fully fleshed out feature within Zbrush, and combined seamlessly with all the existing brushes, alphas and features of Zbrush itself.



  2. #12
    Join Date
    Feb 2002
    Location
    Surrey, B.C. Canada
    Posts
    3,154

    Default Re: Sculptris

    Thanks for this information luxxeon... I remember when this app first came out... a few of us here at TG played around with it for a bit... then again, we also had ZBrush, so it was fun to test drive, and then back on the lot sort of thing... do you work with this toolset within ZB currently?
    ---------------
    James

  3. #13
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    5,738

    Default Re: Sculptris

    FWIW, if your budget is a whole round number approaching zero, the 2011 iteration of Sculptris is still available, zero support (fair enough), but free and a good self-training area for that big jump to Z Brush.

    Sculptris Win and Mac


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    I used a forensic modeling program to do a rough 3D sculpt, then detailing, then texturing, and then into modo for lighting and rendering. No, it's not up to the finesse other, more experience 3D portrait artists do, but I know how to juggle. Can they? :)

    I must commend Pixelogic for leaving a legacy product up, not for 8 years. Some manufacturers close the door the split second a new, more expensive program c0omes out, and I'm not picking on any specific company Adobe.


    My Best,

    Gary

  4. #14
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    940

    Default Re: Sculptris

    Just downloaded it, and I'll play with it as soon as I have time, see what I can do with it...

  5. #15
    Join Date
    Feb 2002
    Location
    Surrey, B.C. Canada
    Posts
    3,154

    Default Re: Sculptris

    This was our fun effort using scuptris back in the day... DoDo Bird.. lol... not our cup of tea, but I am sure that others will take to this sculpting app with some real vigour. Love to see some other member's worx here . Cheers
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    ---------------
    James

 

 

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