Frances had asked for screen caps to explain some of the do s and don'ts when you build or repair a character.
The first is: don't leave control points at extremes. That is: don't define one control point to support a very steep concave area. You know you're going wrong when the control handles are 14km away from the control point.
When you have a very steep spike and the control handles seem too close to one another, zoom in as close as possible and put a second control point next to the first, and make the connection a straight segment, in effect, blunting the point.
I know we all do this in drawings, but this is a font a font is a runtime program, and it doesn't like extremely pointed cusps on curves. They fair to print properly and occasionally they'll disappear from screen when you zoom in, because the OS can't render the area, the math is too preposterous.
Attachment 87378
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