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  1. #1
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    Default Custom noise in ZB4R2

    Something new, Grey scale images or seamless tile (alphas) can be used as surface noise.
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  2. #2

    Default Re: Custom noise in ZB4R2

    Those look cool!

    Quick question, Mike

    If you take that leftmost shape and put it over a surface with a light above, does the object cast the shadow of the object itself or does the shadow match the object's surface changes as well?

    Peace

    James

  3. #3
    Guest Guest

    Default Re: Custom noise in ZB4R2

    Yes that it is cool indeed... and in principle Xara was an excellent tool to create all sorts of tiling or non-tiling Alpha-Maps for Sculpting or offline Displacement-Rendering (not only for Zbrush but a wide array of 3D-Programs).
    As Xara is currently limited to convert Vectors to 8 Bit imagery only one has to use Photoshop instead, there's no way around. Why so?

  4. #4

    Default Re: Custom noise in ZB4R2

    Also, Mike, can you share or link to the graphic that you used for that upper left object?

    I'd like to compare results in Blender with a similar start graphic...

    Peace

    James

  5. #5
    Join Date
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    Default Re: Custom noise in ZB4R2

    Quote Originally Posted by polyxo View Post
    As Xara is currently limited to convert Vectors to 8 Bit imagery only
    the truecolour option is is 24 bit...
    -------------------------------
    Nothing lasts forever...

  6. #6
    Guest Guest

    Default Re: Custom noise in ZB4R2

    the truecolour option is is 24 bit...
    As answered in my Dear Xara Thread, cheers!

  7. #7
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    Default Re: Custom noise in ZB4R2

    yo - now I see what you mean
    -------------------------------
    Nothing lasts forever...

  8. #8
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    Default Re: Custom noise in ZB4R2

    If you take that leftmost shape and put it over a surface with a light above, does the object cast the shadow of the object itself or does the shadow match the object's surface changes as well?
    The strength on that object is set very low so it probably wont have much of an effect on ground shadows, especially if soft shadows is turned on. I imagine you are wondering if the geometry is being altered by the noise, and the answere is yes, a strength slider inside the noised maker palette adjust the amount of displacement. To ilustrate I've increased the value to the maximum setting and rendered the object with a ground shadow.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Mike Bailey; 01 October 2011 at 01:28 PM.

  9. #9
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    Default Re: Custom noise in ZB4R2

    Check out video to see it in action.
    http://www.youtube.com/watch?v=Noh6c...A4A7C0&index=8

 

 

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