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  1. #1
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    Default Blender - layering more than one material

    Say I have an object with an image mapped to it, but now I want to add another layer with another image material to dirty it up, I haven't been able to figure out how to do that.
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  2. #2

    Default Re: Blender - layering more than one material

    Hello Frances,

    Try adding the second material, but set the blend mode to Multiply. If this doesn't get the effect you're looking for (I don't know the images you're using or exactly what you're wanting the secondary layer to provide), then try using the normal Mix blend mode, but set the coloring at less than 1 in order to make the 2nd material layered on the first.

    Are you trying to dirty up the coloring of the object or trying to dirty up the geometry? Depending on which it is, there are completely different approaches.

    By the way, this is very important to learn as you can layer up to 10 images, with each texture able to control a myriad of things... color, specularity, bump mapping, mirroring, transparency, ETC.

    Here are two images... the first one shows the first Material texture applied...

    Click image for larger version. 

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    Here is the same object, but with a 2nd texture applied to add additional texture interest. (ie. dirty it up)

    Click image for larger version. 

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    Here is the Blendfile to examine the settings... (change Intensity of both lamps to 2 to mimic the graphic above)


    Hope this helps!

    James

    P.S. For this one, I used both Multiply mode AND set the coloring at less than 1 (to tone the 2nd texture down a tiny bit)... Season to taste. By the way, adding the 2nd texture (trying to emulate what you seem to be attempting) made it too dark, so I increased the lighting to get the 2nd one brighter. (both lights to 2 instead of 1, only change)
    Last edited by ODdOnLifeItself; 26 September 2011 at 10:59 AM.

  3. #3

    Default Re: Blender - layering more than one material

    Remember also, Frances, that you can take the secondary texture and make it alpha transparent where you don't want it to affect the underlying image. Then you will have the 1st texture, but with only the additional adjustment, not an overall adjustment.

    I know you'll get the hang of it...it's just a matter of learning the steps and getting those settings under control.

    Peace

    James

  4. #4

    Default Re: Blender - layering more than one material

    Here is a normal purplish mapping, but with an added texture to give it some irregularity and make it not look so pristine. We could use this same idea to add some dings and scratches to it.

    Same idea as in previous examples...

    Click image for larger version. 

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    The original is too clean...

    Click image for larger version. 

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    There are literally a million things that you can do with these ideas and this basic technique. This is the tip of the iceberg... more to come.

    James
    Last edited by ODdOnLifeItself; 26 September 2011 at 11:41 AM.

 

 

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