This online area began as a gallery, and now it's a thread.
So I thought it could use some spools.
This is an example where the shaders are much more important as a visual contributor than the shapes in the scene. The bobbins were extremely easy to create by lathing half the shape I drew in Xara, using Cinema 4D. Then the thread texture? It took nearly two days to paint the threads, and then a displacement map, and then to light the scene in a convincing way. But now that I have a good thread material, I can change it to any different color in the future.
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