Hi peoples! [img]/infopop/emoticons/icon_biggrin.gif[/img]

From the direction my recent "painting" thread took, i thought it might be interesting to some to better understand one method of creating a simple 2D textures that actually "looks" 3D. This type of texture is really used a lot (mainly actually) in 3D games; ala Quake, Unreal Tournament, Rainbow 6, etc..

This texture trickery can be especially useful to help make a 3D rendering more complex looking than it actually is; i.e. less polygons, but still a lot of detail & depth.

I've attached some images showing what the bacis 'effect' is. Simply put, all that was used to create the 'depth' of the texture were basic grayscale gradients and some touch-up painting using only grayscale tones. These were applied to a normal 2D texture; using Photoshop.

Anywho... just thought i'd share this idea.
Perhaps it'll spark a new topic for some tutes? [img]/infopop/emoticons/icon_biggrin.gif[/img]