Welcome to TalkGraphics.com
Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: ZB4R2

  1. #1
    Join Date
    Aug 2000
    Location
    South Fla
    Posts
    3,400

  2. #2

    Default Re: ZB4R2

    That looks good...thanks for sharing, Mike

    Is there ray-tracing?

    I ask because in one of the images, where there should be obvious reflections and color-casting of the materials, it looks instead like they were rendered with an environment map. It is much quicker, obviously, but for metals and glass (that is refracting) the objects would either look out of place or somehow composited into scenes.

    Peace

    James

  3. #3
    Join Date
    Aug 2000
    Location
    South Fla
    Posts
    3,400

    Default Re: ZB4R2

    I can't tell you much, its just a peek at the BPR for the next release. The images you are referring to are composites illustrating HDR and light capture in ZB4R2. Reflection and refraction are shader properties accessed thru the materials palette and can be adjusted as desired. ZB4 has Matcaps as well which are pretty amazing. Check out this free tutorial from gnomon, http://www.thegnomonworkshop.com/sto...PA-FREE-01.php for some insight into matcaps. (you may have to register/login at gnomon).You can learn more at http://www.pixologic.com/zclassroom/

  4. #4
    Join Date
    Jan 1970
    Posts
    3,220

    Default Re: ZB4R2

    cool info... thanx Mike

  5. #5
    Join Date
    Aug 2000
    Location
    South Fla
    Posts
    3,400

  6. #6

    Default Re: ZB4R2

    Thanks, Mike

    The videos are cool, but still leave more questions than answers. I still haven't seen whether it supports actual ray-tracing or just uses environment maps.

    I did see that it costs 700 dollars for the current version. (and would include a free upgrade to 4R2 when it comes out in late September)

    Currently, too rich for my blood...

    Still, thanks Mike, I will be following this.

    Peace

    James

  7. #7
    Join Date
    Aug 2000
    Location
    South Fla
    Posts
    3,400

    Default Re: ZB4R2

    A screen shot of some ZB4 rendering adjustments.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Rays.jpg 
Views:	226 
Size:	70.2 KB 
ID:	83447  
    Last edited by Mike Bailey; 08 August 2011 at 09:15 PM.

  8. #8
    Join Date
    Jun 2005
    Location
    Cuenca Ecuador
    Posts
    985

    Default Re: ZB4R2

    That was some preview! Thanks for the Link.
    Tom - Hwy101

  9. #9
    Join Date
    Aug 2000
    Location
    South Fla
    Posts
    3,400

  10. #10
    Join Date
    Jun 2007
    Location
    Montreal
    Posts
    780

    Default Re: ZB4R2

    This dynamesh looks interesting, some kind of auto-retopology that's a bit like sculptris.
    I look like a simple way to generate forms.

    Thanks for pointing this out!

 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •