That looks good...thanks for sharing, Mike
Is there ray-tracing?
I ask because in one of the images, where there should be obvious reflections and color-casting of the materials, it looks instead like they were rendered with an environment map. It is much quicker, obviously, but for metals and glass (that is refracting) the objects would either look out of place or somehow composited into scenes.
Peace
James
I can't tell you much, its just a peek at the BPR for the next release. The images you are referring to are composites illustrating HDR and light capture in ZB4R2. Reflection and refraction are shader properties accessed thru the materials palette and can be adjusted as desired. ZB4 has Matcaps as well which are pretty amazing. Check out this free tutorial from gnomon, http://www.thegnomonworkshop.com/sto...PA-FREE-01.php for some insight into matcaps. (you may have to register/login at gnomon).You can learn more at http://www.pixologic.com/zclassroom/
cool info... thanx Mike
Sneek peak 2
http://www.zbrushcentral.com/showthread.php?t=152654
Thanks, Mike
The videos are cool, but still leave more questions than answers. I still haven't seen whether it supports actual ray-tracing or just uses environment maps.
I did see that it costs 700 dollars for the current version. (and would include a free upgrade to 4R2 when it comes out in late September)
Currently, too rich for my blood...
Still, thanks Mike, I will be following this.
Peace
James
A screen shot of some ZB4 rendering adjustments.
Last edited by Mike Bailey; 08 August 2011 at 09:15 PM.
That was some preview! Thanks for the Link.
Tom - Hwy101
This dynamesh looks interesting, some kind of auto-retopology that's a bit like sculptris.
I look like a simple way to generate forms.
Thanks for pointing this out!
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