Re: Hick
Hi Eric
I wouldn't worry too much about the shoulder in this instance - it actually helps the character to look 'interesting'
Sure if you are going down the illustrative path, or the animation path, characters usually need to be fairly tightly defined
But generally catrooning is more about [your own] style than anatomical accuracy; its a form of shorthand and what you choose to leave out, and what you choose to exaggerate for effect, all become part of said style
Frank's character is hardly symetric but it matters not
Also in real life perspective alters how things look - drawing a character with hand outstretched towards the viewer being a good example...
If you are doing a fair number of rough sketches first, digitally or on paper, to get a feel for the dynamics and the alternative ways of composing your drawing in terms of action and shapes, then you are on the right track... it can only get better, and its already good
-------------------------------
Nothing lasts forever...
Bookmarks