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  1. #441
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    891

    Default Re: Fantasy maps created using Xara Xtreme

    Working on the holy city of Mystics, Shauda Ekaan, which is also located on the same moon Kos Veruk is located. Created the illustrated in Vue, as well as a top down. The buildings, streets, pavement all placed in Xara. Will be doing the mountain interior portion of the city next, also done in Xara...

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  2. #442
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    891

    Default Re: Fantasy maps created using Xara Xtreme

    Here are some maps I created over a year ago, but haven't posted here. Another planned product, that needs a few more inclusions, but I was creating maps for a forgotten places in a medievil city set - canal feeder under the bridge, under the wharf, and along the old back canal with a hermits camp at an entrance to the sewers, are just 3 of 6 I have so far. Places that smugglers and rogues might meet, but places residents avoid, as a collection of maps in that theme.

    Using XDP, though XP&GD could do this just fine. Layers of beveled shapes using photo-texture fills, drop shadows, stacks of varying transparency in the water.

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  3. #443
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    891

    Default Re: Fantasy maps created using Xara Xtreme

    Okay, working on commission maps for Legendary Games, for finalizing their Legendary Planet Kickstarter Project (funded long ago). While I've been working with 3D quite a lot lately, and have always used some 3D elements in previous maps, I still thought I'd be mostly doing 2D maps, but not the case, so these maps include both Xara vector graphics and 3D elements created in Wings 3D and rendered in Vue Creator.

    The one with the giant skeleton sticking out of the ground is almost entirely done in 3D, only the beveled rock at the bottom of the map, the grid, the number labels and title are Xara work.
    The one with lavendar/pinks is kind of "stargate" system via that pink star shaped platform. The giant monster statues surrounding that are 3D, as well as the exterior asteroid terrain, and space peeking on the far right. The rest of the complex is all Xara bevel work, using photo-real textures and drop shadows - including the pink glows, which are glow shadows, given a lavendar coloring.
    The one with parchment background is a cathedral structure called The Daughter's Fane, it's worshippers are telepaths, and telepathically speak with the priests via those pits in the center with semi-circular seating and a large crystal at center. As for 3D, only the crystals in those pits, and at the top of the map, that green pyramid with the gold circle on top, and the pair of crystal golems flanking the approach to that pyramid were all done in 3D (it's just easier to some complex shapes in 3D versus any other way). Everything else is Xara work.

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    On a side note, Paizo Publishing, the creators of Starfinder, Pathfinder, plus card and board games, the publisher that creates the main games, that I support as a third party publisher, is hiring me freelance to create some map tile sets in the near future!

 

 

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