There's a style of map, I've always wanted to try and that is one with a hot lava bed on it. I looked online for sources for lava texture and found a few, but none really intrigued me enough to use verbatim, so I emulated the style and created a texture in XDP9.
First I created a square, gave it a gray color fill. Then I began creating cracks throughout, removing some pieces, trying to make it look random - something that might work as a repeating image. Once that was done, I cut the cracks from the gray square. Then I imported a rock texture, filled the square with that, added a dark gray shade to the image fill. Then I subtracted the cracks from the rock texture. After that I applied a flat bevel to its maximum extent (this took a few minutes to render). Also I applied a halo shadow to the bevels and made the color yellow with lots of blur. Finally I created an orange square, applied a fractal cloud color mix and mixed the orange with dark orange, and moved it beneath the bevels.
After I completed it, I took it into GIMP and did a color shift and turned the texture into one for pack ice.
Finally, I posted a sample map of a fire cave creatively using the lava bed texture...
Enjoy!
Michael
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