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  1. #451
    Join Date
    Aug 2000
    Location
    Harwich, Essex, England
    Posts
    20,108

    Default Re: Fantasy maps created using Xara Xtreme

    As always awesome GP. Just two comments:

    Tyre marks on flooring are not parallel ?
    Highlights on the 'wheel jacks' are not consistent.

    Tools in the tool boxes are great!
    Egg

    Intel i7 - 4790K Quad Core + 16 GB Ram + NVIDIA Geforce GTX 1660 Graphics Card + MSI Optix Mag321 Curv monitor
    + Samsung 970 EVO Plus 500GB SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host

  2. #452
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    974

    Default Re: Fantasy maps created using Xara Xtreme

    Haven't posted to this thread for a while, though somewhat because a large percent of my recent maps were largely created using 3D software, with Xara use only in it's grids and labeling and little else. This was a commission map for a private individual, someone I've created a half dozen maps for, over the past 5 years - so somewhat of a regular customer. This is a regional map, that the person ordering the map will do all the labeling as he builds his world for his tabletop roleplaying games. An ancient meteor strike created a crater amid a river system, now seven rivers flow in and the western river flows out to the sea. A permanent arcane storm sits over the center of crater lake. This was entirely created in Xara Designer Pro x11, though could have been created using Xara Photo & Graphic Designer 365, as well. Extensive use of bevels to create the terrain elevations... enjoy!

    Click image for larger version. 

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  3. #453
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    974

    Default Re: Fantasy maps created using Xara Xtreme

    Just created a small town map of 1200, located on the southeast area of the previously posted crater lake map where the meandering river empties into the lake. This town features a wooden palisade, which is really just an 8 point line converted to a shape, given a repeating wood texture, a flat bevel and a drop shadow. The ships in the port were created in Xara for a ship deck commission a couple years ago - I often scrap old map content to fit new ones to cut down on the amount of work I need to do. Enjoy!

    Click image for larger version. 

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  4. #454
    Join Date
    Jul 2015
    Location
    Currently New York State
    Posts
    582

    Default Re: Fantasy maps created using Xara Xtreme

    Hey Michael,

    You probably make use of more textures in on map than most people every use in their projects. What did you use in the water for the texture?

    Ray

  5. #455
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    974

    Default Re: Fantasy maps created using Xara Xtreme

    Good question. In this case there are 3 transparent layers of blue (about 40% transparency applied) and in sky blue, royal blue, and a photo of water in a pool with a repeating texture applied, all stacked on top of each other. You're probably right - I use tons of layers of textures with varying amounts of transparency applied. Attached are all the textures used in this map. Way more textures than what normal people use Xara for...

    Click image for larger version. 

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    Last edited by Gamerprinter; 03 November 2020 at 07:07 PM.

  6. #456
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    974

    Default Re: Fantasy maps created using Xara Xtreme

    Next map for the private commission, a village on the lake - the Crater Lake, and just as the town map, a wooden palisade surrounds out to keep the river pirates out. This one, just on whim was completely created in 3D. Modeled in Wings 3D. Rendered and textured in Vue Creator. Though I did some post-process texturing using Xara Photo & Graphic Designer 365 ($49), my favorite vector drawing program I use for most of my maps... enjoy!

    For the Xara part of this map. The texturing on the roofs, the wooden piers, porches and walkway on the palisade, the road, and a layer on the water, are all textured vector shapes created in Xara, given stain-glass transparency to show the appropriating shadow values in the textures.

    Click image for larger version. 

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  7. #457
    Join Date
    Aug 2000
    Location
    Harwich, Essex, England
    Posts
    20,108

    Default Re: Fantasy maps created using Xara Xtreme

    Your use of Xara to create these maps is always interesting to follow. Keep them coming.
    Egg

    Intel i7 - 4790K Quad Core + 16 GB Ram + NVIDIA Geforce GTX 1660 Graphics Card + MSI Optix Mag321 Curv monitor
    + Samsung 970 EVO Plus 500GB SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host

  8. #458
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    974

    Default Re: Fantasy maps created using Xara Xtreme

    I won't be stopping any time soon - it's what I do.

    Thanks, Egg.

  9. #459
    Join Date
    Mar 2009
    Posts
    3,639

    Default Re: Fantasy maps created using Xara Xtreme

    I agree, Egg. I also find it interesting to follow their creation with Xara (and 3D apps) and have been checking out Gameprinter's renderings for as long as he has been posting them.

    But I wonder how these maps are used in real life. I googled for videos and photographs of actual gaming situations but came up empty handed. Michael, do you have any links, so we can get an idea how these maps are used?

  10. #460
    Join Date
    Feb 2010
    Location
    Ottawa, IL USA
    Posts
    974

    Default Re: Fantasy maps created using Xara Xtreme

    Boy - good question. In tabletop roleplaying games, beyond the discussion and dice rolling to determine random actions, miniature figures (one for each player) are placed on maps for combat and physical actions taken by their characters. You need to know what the environment, the obstacles that provide cover to distance attacks (firing weapons). In wargaming, maps are the central playing field. In live games, a map is printed and placed at the center of the playing table, with miniature figures placed on the map. Some games are played using virtual tabletop software to allow for long distance play over the internet. Maps as 100 dpi JPGs are uploaded to a map viewer. A grid is placed on top, and the figures as digital avatars. Maps are the central element in these games.

    Just as a clarification, encounter scale maps are 1 inch = 5 ft square grid, however, as above some of my maps are top down illustrations of villages and extensive regions, these are more used to generally describe where player characters are visiting, and shown, but not used with miniatures. Miniatures use is exclusively for encounter scale maps.

    Here are some links to game sessions recorded live - I haven't watched these to know how they show their maps...

    D&D Live 2019

    Starfinder Adventure

 

 

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