I'd like to get better and faster at hand tracing bitmap shapes. I've attached a bass clef symbol that's part of a current project. I need to turn it into a vector shape. (I don't want to use Bitmap Tracer.)
So here's my current method:
1. I zoom in as close as the shape allows.
2. Then I set the Shape Editor Tool to draw a 0.25 pt line in a contrasting color. No fill -- so I can see the bitmap below. (Also, lock the bitmap below.)
3. Place points on any corners or inflection points with the Shape Editor Tool.
4. Then use the same tool to bend each resulting arc to fit the bitmap below.
5. When the shape is right, I can change fill it or change the line color.
For most shapes, this system works well. But for continuous curves like this bass clef, I'm uncertain where the right points are. I end up with too few or too many, and the bending gets out of whack and suddenly I'm in trial and error mode and wasting a lot of time.
I'd like more clarity on where to place the points. I'm wondering if there's a pro or two who would be willing to share where they would place the points on this bass clef. And how do you decide?
Many thanks,
Dave
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