Re: Flash animation: how to let an object follow a curve?
There are always several ways to do most things in Xara Xtreme.
See the small screen captures of the first 4 frames of the first example animation.
Begin by starting a New Animation.
Create your ball object and have it off the drawing area.
Copy the frame then move your ball object to a point within the drawing area.
Copy the frame then move the ball object again.
Repeat until you have the ball bounce then move out of the drawing area.
Because we are working with flash, you can skip some of the intermediate steps and have only 3 frames. This will be a much faster animation and the ball actually moves in straight lines rather than in a curve.
The second example animation uses the 3 frame method.
Soquili
a.k.a. Bill Taylor
Bill is no longer with us. He died on 10 Dec 2012. We remember him always. My TG Album Last XaReg update
Re: Flash animation: how to let an object follow a curve?
Hi,
I did my animation the same way, but I was hoping there existed an easier way or method.
In fact I have to create as many frames as I need to have a fluent/smooth curve.
OK, I can live with it, but maybe this should be a nice feature in a next release, don't you think?
Re: Flash animation: how to let an object follow a curve?
Welcome to TalkGraphics Joly.
CorelDRAW can convert a blend into an animation. Maybe Xara will figure out how to do this as well. Though I am not sure if Corel can turn a blend into a Flash animation. It has been too long since I used it.
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